index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
texture_cache
/
texture_cache.h
Age
Commit message (
Expand
)
Author
2021-07-18
texture_cache: Always prepare image views on render targets
ReinUsesLisp
2021-07-08
Out of bound blit (#6531)
Feng Chen
2021-07-04
Texture Cache: Fix collision with multiple overlaps of the same sparse texture.
Fernando Sahmkow
2021-07-04
Texture Cache: Fix GCC & Clang.
Fernando Sahmkow
2021-07-04
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
Texture Cache: Improve accuracy of sparse texture detection.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-07-03
TextureCache: Fix 1D to 2D overlapps.
Fernando Sahmkow
2021-06-26
buffer_cache/texture_cache: Make GC functions private
ReinUsesLisp
2021-06-24
common: Replace common_sizes into user-literals
Wunkolo
2021-06-22
Reaper: Set minimum cleaning limit on OGL.
Fernando Sahmkow
2021-06-20
Reaper: Guarantee correct deletion.
Fernando Sahmkow
2021-06-17
Reaper: Change memory restrictions on TC depending on host memory on VK.
Fernando Sahmkow
2021-06-16
Reaper: Address Feedback.
Fernando Sahmkow
2021-06-16
Reaper: Setup settings and final tuning.
Fernando Sahmkow
2021-06-16
Reaper: Tune it up to be an smart GC.
Fernando Sahmkow
2021-06-16
Initial Reaper Setup
ReinUsesLisp
2021-05-07
texture_cache: Handle out of bound texture blits
ameerj
2021-03-04
texture_cache: Blacklist BGRA8 copies and views on OpenGL
ameerj
2021-02-13
vk_staging_buffer_pool: Add stream buffer for small uploads
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-07
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
MerryMage
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-06-26
texture_cache: Test format compatibility before copying
ReinUsesLisp
2020-06-20
texture_cache: Fix incorrect address used in a DeduceSurface() call
Lioncash
2020-06-08
texture_cache: Port original code management for 2D vs 3D textures
ReinUsesLisp
2020-06-08
texture_cache: Simplify blit code
ReinUsesLisp
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-03
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
bunnei
2020-05-31
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
bunnei
2020-05-29
texture_cache: More relaxed reconstruction
ReinUsesLisp
2020-05-29
texture_cache: Only copy textures that were modified from host
ReinUsesLisp
2020-05-29
texture_cache: Reload textures when number of resources mismatch
ReinUsesLisp
2020-05-29
texture_cache: Handle overlaps with multiple subresources
ReinUsesLisp
2020-05-27
texture_cache: Use unordered_map::find instead of operator[] on hot code
ReinUsesLisp
2020-05-27
texture_cache: Use small vector for surface vectors
ReinUsesLisp
2020-05-26
texture_cache: Fix layered null surfaces
ReinUsesLisp
2020-05-02
Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-04-26
texture_cache: Reintroduce preserve_contents accurately
ReinUsesLisp
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Disable fence managing in synchronous gpu.
Fernando Sahmkow
[next]