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path: root/src/video_core/texture_cache/formatter.h
AgeCommit message (Collapse)Author
2023-10-06Implement X8_D24 formatKelebek1
2023-05-06Log object names with debug renderer, add a GPU address to ImageViewsKelebek1
2023-05-03GPU: implement missing ASTCFernando Sahmkow
2022-11-24GPU: Implement additional render target formats.Fernando Sahmkow
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow
2022-07-05renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph
- Used by Monster Hunter Rise Update 10.0.2
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-14video_core: implement formats for N64 emulationFernando Sahmkow
2021-11-17video_core: Add S8_UINT stencil formatMorph
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.