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path: root/src/video_core/texture_cache/formatter.cpp
AgeCommit message (Collapse)Author
2023-10-11Get out of render pass before query barriers, fix image names with samples > ↵Kelebek1
1, remove image alias bit
2023-05-06Log object names with debug renderer, add a GPU address to ImageViewsKelebek1
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2022-11-22general: fix compile for Apple ClangLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.