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path: root/src/video_core/shader_environment.cpp
AgeCommit message (Collapse)Author
2022-06-13common: Change semantics of UNREACHABLE to unconditionally crashLiam
2022-04-28GCC 12 fixesLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19video_core: Reduce unused includesameerj
2022-01-04video_core: Remove unnecesary maybe_unused flagNarr the Reg
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2021-10-03gpu: Migrate implementation to the cpp fileameerj
2021-09-11shader_environment: Add missing <algorithm> includeMorph
2021-07-22shader_environment: Receive cache version from outsideReinUsesLisp
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22shader_environment: Fix local memory size calculationsReinUsesLisp
2021-07-22shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj
Fixes DOOM 2016 missing local memory
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.