| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | |
| 2019-11-14 | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | |
| shader: Implement FSWZADD and reimplement SHFL | |||
| 2019-11-13 | Merge pull request #3084 from ReinUsesLisp/cast-warnings | Rodrigo Locatti | |
| video_core: Treat implicit conversions as errors | |||
| 2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-11-07 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | |
| 2019-11-07 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | |
| 2019-11-07 | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx | bunnei | |
| shader/control_flow: Abstract repeated code chunks in BRX tracking | |||
| 2019-11-07 | shader/control_flow: Specify constness on caller lambdas | Rodrigo Locatti | |
| Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2019-11-07 | shader/control_flow: Use callable template instead of std::function | ReinUsesLisp | |
| 2019-11-07 | shader/control_flow: Abstract repeated code chunks in BRX tracking | ReinUsesLisp | |
| Remove copied and pasted for cycles into a common templated function. | |||
| 2019-11-07 | shader/control_flow: Silence Intellisense cast warnings | ReinUsesLisp | |
| 2019-11-07 | shader/control_flow: Remove brace initializer in std containers | ReinUsesLisp | |
| These containers have a default constructor. | |||
| 2019-11-07 | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | |
| 2019-11-07 | shader/arithmetic: Reduce RRO stub severity | ReinUsesLisp | |
| 2019-11-07 | shader/texture: Remove NODEP warnings | ReinUsesLisp | |
| These warnings don't offer meaningful information while decoding shaders. Remove them. | |||
| 2019-11-06 | Merge pull request #3039 from ReinUsesLisp/cleanup-samplers | Rodrigo Locatti | |
| shader/node: Unpack bindless texture encoding | |||
| 2019-10-30 | Shader_IR: Fix regression on TLD4 | Fernando Sahmkow | |
| Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that. | |||
| 2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | |
| This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | |||
| 2019-10-29 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | |
| Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | |||
| 2019-10-26 | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased | Rodrigo Locatti | |
| Implement Fast BRX, fix TXQ and addapt the Shader Cache for it | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-26 | Merge pull request #3027 from lioncash/lookup | Rodrigo Locatti | |
| shader_ir: Use std::array with std::pair instead of std::unordered_map | |||
| 2019-10-25 | Merge pull request #3013 from FernandoS27/tld4s-fix | Rodrigo Locatti | |
| Shader_Ir: Fix TLD4S from using a component mask. | |||
| 2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
| instructions that don't provide it | |||
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
| 2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | |
| Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | |||
| 2019-10-23 | video_core/shader: Resolve instances of variable shadowing | Lioncash | |
| Silences a few -Wshadow warnings. | |||
| 2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | |
| TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | |||
| 2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | |
| Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||
| 2019-10-17 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const ↵ | Lioncash | |
| member functions These can also trivially be made const member functions, with the addition of a few consts. | |||
| 2019-10-17 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | |
| Given all visiting functions never modify the nodes, we can trivially make this a const member function. | |||
| 2019-10-17 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | |
| This member already has an accessor, so there's no need for it to be public. | |||
| 2019-10-17 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | |
| The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | |||
| 2019-10-17 | video_core/shader/ast: Make Indent() private | Lioncash | |
| It's never used outside of this class, so we can narrow its scope down. | |||
| 2019-10-17 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | |
| This can be confusing, given "ident" is generally used as a shorthand for "identifier". | |||
| 2019-10-17 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | |
| Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | |||
| 2019-10-17 | Merge pull request #2980 from lioncash/warn | bunnei | |
| maxwell_3d: Silence truncation warnings | |||
| 2019-10-15 | control_flow: Silence truncation warnings | Lioncash | |
| This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it. | |||
| 2019-10-15 | shader/node: std::move Meta instance within OperationNode constructor | Lioncash | |
| Allows usages of the constructor to avoid an unnecessary copy. | |||
| 2019-10-07 | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | |
| HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable. | |||
| 2019-10-07 | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | |
