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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-07-18
Merge pull request #2738 from lioncash/shader-ir
bunnei
2019-07-17
Merge pull request #2740 from lioncash/bra
Fernando Sahmkow
2019-07-16
shader_ir: std::move Node instance where applicable
Lioncash
2019-07-16
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-16
shader_ir: Remove unused includes
Lioncash
2019-07-16
Merge pull request #2565 from ReinUsesLisp/track-indirect
Fernando Sahmkow
2019-07-16
shader/decode/other: Correct branch indirect argument within BRA handling
Lioncash
2019-07-15
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-14
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-14
Merge pull request #2692 from ReinUsesLisp/tlds-f16
Fernando Sahmkow
2019-07-09
shader_ir: Add comments on missing instruction.
Fernando Sahmkow
2019-07-09
shader_ir: limit explorastion to best known program size.
Fernando Sahmkow
2019-07-09
control_flow: Correct block breaking algorithm.
Fernando Sahmkow
2019-07-09
control_flow: Assert shaders bigger than limit.
Fernando Sahmkow
2019-07-09
control_flow: Address feedback.
Fernando Sahmkow
2019-07-09
shader_ir: Correct parsing of scheduling instructions and correct sizing
Fernando Sahmkow
2019-07-09
shader_ir: Correct max sizing
Fernando Sahmkow
2019-07-09
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
Fernando Sahmkow
2019-07-09
shader_ir: Corrections, documenting and asserting control_flow
Fernando Sahmkow
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
2019-07-09
shader_ir: Decompile Flow Stack
Fernando Sahmkow
2019-07-09
shader_ir: propagate shader size to the IR
Fernando Sahmkow
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
2019-07-09
shader_ir: Remove the old scanner.
Fernando Sahmkow
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
2019-07-07
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-07
Delete decode_integer_set.cpp
Tobias
2019-07-07
shader/texture: Add F16 support for TLDS
ReinUsesLisp
2019-06-24
decode/texture: Address feedback
ReinUsesLisp
2019-06-20
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-20
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
2019-06-20
shader: Implement bindless images
ReinUsesLisp
2019-06-20
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-20
shader: Implement texture buffers
ReinUsesLisp
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
2019-06-06
shader/node: Minor changes
ReinUsesLisp
2019-06-06
shader: Move Node declarations out of the shader IR header
ReinUsesLisp
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-05-29
Merge pull request #2446 from ReinUsesLisp/tid
bunnei
2019-05-24
Merge pull request #2485 from ReinUsesLisp/generic-memory
bunnei
2019-05-23
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
2019-05-23
shader/decode/*: Add missing newline to files lacking them
Lioncash
2019-05-23
shader/decode/*: Eliminate indirect inclusions
Lioncash
2019-05-22
shader/decode/memory: Remove left in debug pragma
Lioncash
2019-05-20
shader/memory: Implement ST (generic memory)
ReinUsesLisp
2019-05-20
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
2019-05-19
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
shader/shader_ir: Remove unnecessary inline specifiers
Lioncash
2019-05-19
shader/shader_ir: Simplify constructors for OperationNode
Lioncash
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