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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_jit_x64.h
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2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-14
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-05-13
Refactor access to state in shader-jit
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-13
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
2016-04-13
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
2016-04-13
shader_jit_x64: Use a sorted vector instead of a set for keeping track of ret...
bunnei
2016-04-13
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2016-04-13
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2016-04-13
shader_jit_x64: Specify shader main offset at runtime.
bunnei
2016-04-13
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
2016-04-13
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instru...
bunnei
2016-03-12
shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2015-09-11
video_core: Reorganize headers
Lioncash
2015-09-01
x64: Proper stack alignment in shader JIT function calls
aroulin
2015-08-24
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-22
Shader: implement DPH/DPHI in JIT
aroulin
2015-08-19
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-17
Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-15
Shader: Use a POD struct for registers.
bunnei
2015-08-15
x64: Refactor to remove fake interfaces and general cleanups.
bunnei