| Age | Commit message (Expand) | Author |
|---|---|---|
| 2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash |
| 2015-08-23 | Merge pull request #1062 from aroulin/shader-rcp-rsq | bunnei |
| 2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin |
| 2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin |
| 2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin |
| 2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin |
| 2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin |
| 2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each... | Tony Wasserka |
| 2015-08-15 | Shader: Use a POD struct for registers. | bunnei |
| 2015-08-15 | Common: Cleanup CPU capability detection code. | bunnei |
| 2015-08-15 | Common: Move cpu_detect to x64 directory. | bunnei |
| 2015-08-15 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei |
| 2015-08-15 | JIT: Support negative address offsets. | bunnei |
| 2015-08-15 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei |
