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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_ir.h
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Author
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
shader_ir: Implement immediate register tracking
ReinUsesLisp
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-06
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-06
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-28
shader/shader_ir: Amend three comment typos
Lioncash
2019-01-28
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
video_core: Address feedback
ReinUsesLisp
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
shader_ir: Move comment node string
Mat M
2019-01-15
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
shader_ir: Add setters
ReinUsesLisp
2019-01-15
shader_ir: Add local memory getters
ReinUsesLisp
2019-01-15
shader_ir: Add internal flag getters
ReinUsesLisp
2019-01-15
shader_ir: Add attribute getters
ReinUsesLisp
2019-01-15
shader_ir: Add constant buffer getters
ReinUsesLisp
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