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path: root/src/video_core/shader/shader.cpp
AgeCommit message (Collapse)Author
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner
2016-12-14VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner
2016-09-29VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner
As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel
2016-05-13Use new shader-jit signature for interpreterJannik Vogel
2016-05-13Refactor access to state in shader-jitJannik Vogel
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel
2016-05-11Turn ShaderSetup into structJannik Vogel
2016-05-03Pica: Replace logic in shader.cpp with loopJannik Vogel
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-13shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei
2016-04-13shader: Remove unused 'state' argument from 'Setup' function.bunnei
2016-04-13shader_jit_x64: Specify shader main offset at runtime.bunnei
2016-04-13shader_jit_x64: Allocate each program independently and persist for emu session.bunnei
2016-04-05Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment
Common: Remove Common::make_unique, use std::make_unique
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-03-22Merge pull request #1508 from JayFoxRox/vs-output-mapbunnei
Respect vs output map
2016-03-14Respect vs output mapJannik Vogel
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei
2016-03-12shader: Update log message to use proper log class.bunnei
2016-03-02Add immediate mode vertex submissionDwayne Slater
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
2015-09-10video_core: Remove unused variablesLioncash
2015-08-26Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-24Integrate the MicroProfile profiling libraryYuri Kunde Schlesner
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-16Introduce a shader tracer to allow inspection of input/output values for ↵Tony Wasserka
each processed instruction.
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-15Shader: Use a POD struct for registers.bunnei
2015-08-15Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei
2015-08-15x64: Refactor to remove fake interfaces and general cleanups.bunnei
2015-08-15Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei