| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Remove old shader management | ReinUsesLisp | |
| 2020-09-06 | video_core: Remove all Core::System references in renderer | ReinUsesLisp | |
| Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | |||
| 2020-04-26 | shader/memory_util: Deduplicate code | ReinUsesLisp | |
| Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader. | |||
