| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Remove old shader management | ReinUsesLisp | |
| 2020-12-05 | video_core: Resolve more variable shadowing scenarios pt.3 | Lioncash | |
| Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors. | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-05 | video_core/{ast, expr}: Organize forward declaration | Lioncash | |
| Keeps them alphabetically sorted for readability. | |||
| 2019-10-05 | video_core/expr: Supply operator!= along with operator== | Lioncash | |
| Provides logical symmetry to the interface. | |||
| 2019-10-05 | video_core/{ast, expr}: Use std::move where applicable | Lioncash | |
| Avoids unnecessary atomic reference count increments and decrements. | |||
| 2019-10-04 | Shader_Ir: Address Feedback and clang format. | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: corrections and clang-format | Fernando Sahmkow | |
| 2019-10-04 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | |
| 2019-10-04 | shader_ir: Initial Decompile Setup | Fernando Sahmkow | |
