| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
| Silences a warning about control paths not all returning a value. | |||
| 2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
| Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
| 2020-03-31 | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | |
| shader/conversion: Fix F2F rounding operations with different sizes | |||
| 2020-03-31 | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | |
| shader/lea: Fix LEA implementation | |||
| 2020-03-31 | clang-format | Nguyen Dac Nam | |
| 2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | |
| 2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | |
| 2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | |
| 2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | |
| They were swapped. | |||
| 2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | |
| 2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | |
| Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | |||
| 2020-03-23 | xmad: fix clang build error | makigumo | |
| 2020-03-19 | Merge pull request #3505 from namkazt/patch-8 | bunnei | |
| shader_decode: implement XMAD mode CSfu | |||
| 2020-03-15 | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | |
| shader_decode: Reimplement BFE instructions | |||
| 2020-03-14 | clang-format | Nguyen Dac Nam | |
| 2020-03-14 | nit | Nguyen Dac Nam | |
| 2020-03-13 | nit & remove some optional param | Nguyen Dac Nam | |
| 2020-03-13 | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | |
| 2020-03-13 | clang-format | Nguyen Dac Nam | |
| 2020-03-13 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2020-03-13 | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | |
| 2020-03-13 | shader_decode: implement BREV on BFE | Nguyen Dac Nam | |
| Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | |||
| 2020-03-13 | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | |
| 2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | |
| 2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | |
| * shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> | |||
| 2020-02-26 | Merge pull request #3440 from namkazt/patch-6 | bunnei | |
| shader: implement LOP3 fast replace for old function | |||
| 2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | |
| Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. | |||
| 2020-02-21 | nit: add const to where it need. | Nguyen Dac Nam | |
| 2020-02-21 | shader: implement LOP3 fast replace for old function | Nguyen Dac Nam | |
| ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/ | |||
| 2020-02-19 | Merge pull request #3415 from ReinUsesLisp/texture-code | bunnei | |
| shader/texture: Allow 2D shadow arrays and simplify code | |||
| 2020-02-19 | shader_conversion: I2F : add Assert for case src_size is Short | Nguyen Dac Nam | |
| 2020-02-19 | fix warning | Nguyen Dac Nam | |
| 2020-02-19 | clang-format fix | Nguyen Dac Nam | |
| 2020-02-19 | shader_conversion: add conversion I2F for Short | Nguyen Dac Nam | |
| 2020-02-15 | shader/texture: Allow 2D shadow arrays and simplify code | ReinUsesLisp | |
| Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes. | |||
| 2020-02-14 | Merge pull request #3379 from ReinUsesLisp/cbuf-offset | bunnei | |
| shader/decode: Fix constant buffer offsets | |||
| 2020-02-07 | Merge pull request #3369 from ReinUsesLisp/shf | bunnei | |
| shader/shift: Implement SHF | |||
| 2020-02-05 | shader/decode: Fix constant buffer offsets | ReinUsesLisp | |
| Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs. | |||
| 2020-02-04 | Merge pull request #3357 from ReinUsesLisp/bfi-rc | bunnei | |
| shader/bfi: Implement register-constant buffer variant | |||
| 2020-02-04 | Merge pull request #3356 from ReinUsesLisp/fcmp | bunnei | |
| shader/arithmetic: Implement FCMP | |||
| 2020-02-03 | Merge pull request #3337 from ReinUsesLisp/vulkan-staged | bunnei | |
| yuzu: Implement Vulkan frontend | |||
| 2020-02-01 | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | |
| 2020-02-01 | Merge pull request #3282 from FernandoS27/indexed-samplers | bunnei | |
| Partially implement Indexed samplers in general and specific code in GLSL | |||
| 2020-02-01 | shader/shift: Implement SHIFT_RIGHT_{IMM,R} | ReinUsesLisp | |
| Shifts a pair of registers to the right and returns the low register. | |||
| 2020-02-01 | shader/shift: Implement SHF_LEFT_{IMM,R} | ReinUsesLisp | |
| Shifts a pair of registers to the left and returns the high register. | |||
| 2020-01-30 | Merge pull request #3347 from ReinUsesLisp/local-mem | bunnei | |
| shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 | |||
