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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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conversion.cpp
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2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-04-07
shader/conversion: Implement I2I sign extension, saturation and selection
ReinUsesLisp
2020-03-26
shader/conversion: Fix F2F rounding operations with different sizes
ReinUsesLisp
2020-02-19
shader_conversion: I2F : add Assert for case src_size is Short
Nguyen Dac Nam
2020-02-19
fix warning
Nguyen Dac Nam
2020-02-19
clang-format fix
Nguyen Dac Nam
2020-02-19
shader_conversion: add conversion I2F for Short
Nguyen Dac Nam
2019-12-18
shader/conversion: Implement byte selector in I2F
ReinUsesLisp
2019-08-28
shader_ir/conversion: Split int and float selector and implement F2F H1
ReinUsesLisp
2019-08-27
shader_ir/conversion: Implement F2I F16 Ra.H1
ReinUsesLisp
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
2019-06-05
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-04-28
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-15
Do some corrections in conversion shader instructions.
Fernando Sahmkow
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp