| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | shader: Remove old shader management | ReinUsesLisp | |
| 2019-06-05 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | |
| Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||
| 2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | |
| Keeps the shader code file endings consistent. | |||
| 2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | |
| It's not always used as a basic block. Rename it for consistency. | |||
| 2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | |
| Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||
| 2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement FADD32I | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement MOV32_IMM | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | |
