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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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Author
2021-07-22
vk_update_descriptor: Properly initialize payload on the update descriptor queue
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
ReinUsesLisp
2021-07-22
vk_scheduler: Use locks instead of SPSC a queue
ReinUsesLisp
2021-07-22
vk_query_cache: Wait before reading queries
ReinUsesLisp
2021-07-22
vk_master_semaphore: Use fetch_add to increase master semaphore tick
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Generate specialized pipeline config functions and impr...
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
2021-07-22
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-22
shader: Fix render targets with null attachments
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Silence GCC warnings
lat9nq
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement alpha test
ameerj
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Implement early Z tests
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
pipeline_helper: Simplify descriptor objects initialization
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-22
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
vk_rasterizer: Request outside render pass execution context for compute
ReinUsesLisp
2021-07-22
pipeline_helper: Add missing [[maybe_unused]]
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Address feedback + clang format
lat9nq
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
ReinUsesLisp
2021-07-22
shader: Fix ShadowCube declaration type, set number of pipeline threads based...
FernandoS27
2021-07-22
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-22
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
ReinUsesLisp
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