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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_vulkan
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2021-12-08
renderer_vulkan: Add R16G16_UINT
Morph
2021-11-28
Merge pull request #7396 from FernandoS27/blit-this-mf
Fernando S
2021-11-22
Texture Cache: Always copy on NVIDIA.
Fernando Sahmkow
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-21
VulkanTexturECache: Use reinterpret on D32_S8 formats.
Fernando Sahmkow
2021-11-20
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
Morph
2021-11-20
vk_blit_image: Consolidate CreatePipelineTargetEx functions
Morph
2021-11-20
Merge pull request #7368 from FernandoS27/vulkan-conv
bunnei
2021-11-20
TextureCache: Refactor and fix linux compiling.
Fernando Sahmkow
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
Merge pull request #7357 from Morph1984/s8_uint
bunnei
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-18
renderer_vulkan: Implement S8_UINT stencil format
Morph
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-17
TextureCache: Fix OGL cleaning
Fernando Sahmkow
2021-11-16
TextureCache: Add automatic anisotropic filtering and refactor code.
Fernando Sahmkow
2021-11-16
TextureCache: Make a better Anisotropic setter.
Fernando Sahmkow
2021-11-16
Vulkan: fix regression.
FernandoS27
2021-11-16
FSR: Fix GCC build errors
ameerj
2021-11-16
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
Marshall Mohror
2021-11-16
vk_blit_screen: Fix AA destruction order
ameerj
2021-11-16
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
2021-11-16
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
ameerj
2021-11-16
vk_texture_cache: Refactor 3D scaling helpers
ameerj
2021-11-16
VulkanBufferCache: Avoid adding barriers between multiple copies.
Fernando Sahmkow
2021-11-16
Vulkan: Fix FXAA in AMD.
Fernando Sahmkow
2021-11-16
Vulkan: Implement FXAA
FernandoS27
2021-11-16
VideoCore: Add gaussian filtering.
FernandoS27
2021-11-16
Vulkan: fix waiting on semaphore.
FernandoS27
2021-11-16
TextureCache: fix rescaling in aliases and overlap joins.
FernandoS27
2021-11-16
Presentation: Fix turning FSR on and off in settings
Marshall Mohror
2021-11-16
Video Core: fix building for GCC.
Fernando Sahmkow
2021-11-16
Vulkan Rasterizer: Fix clears on integer textures.
FernandoS27
2021-11-16
Texture cache: fix Intel with rescaler.
FernandoS27
2021-11-16
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calc...
FernandoS27
2021-11-16
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
Fernando Sahmkow
2021-11-16
Vulkan: Fix Blit Depth Stencil
Fernando Sahmkow
2021-11-16
Texture Cache: Fix downscaling and correct memory comsumption.
Fernando Sahmkow
2021-11-16
Presentation: add Nearest Neighbor filter.
Fernando Sahmkow
2021-11-16
vulkan: Implement FidelityFX Super Resolution
Marshall Mohror
2021-11-16
Texture Cache: Rescale conversions between depth and color
FernandoS27
2021-11-16
Texture cache: Fix memory consumption and ignore rating when a depth texture ...
Fernando Sahmkow
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
vk_texture_cache: Use 3D to scale images when blit is unsupported
ameerj
2021-11-16
vk_texture_cache: Fix BlitScale of non-2D images
ameerj
2021-11-16
video_core: Refactor resolution scale function
ameerj
2021-11-16
vk_texture_cache: Fix unsupported blit format error checking
ameerj
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