index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_vulkan
/
vk_rasterizer.cpp
Age
Commit message (
Expand
)
Author
2023-01-28
video_core: Implement vulkan clear specified channel
FengChen
2023-01-19
Merge pull request #9556 from vonchenplus/draw_texture
liamwhite
2023-01-16
Address feedback
Feng Chen
2023-01-07
VideoCore: Fix OGL cache invalidation.
Fernando Sahmkow
2023-01-05
BufferBase: Don't ignore GPU pages.
Fernando Sahmkow
2023-01-05
video_core: Cache GPU internal writes.
Fernando Sahmkow
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
2023-01-03
Vulkan: rework stencil tracking.
Fernando Sahmkow
2023-01-01
video_core: fix build
Liam
2023-01-01
Rasterizer: Setup skeleton for Host Conditional rendering
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic State 3
Fernando Sahmkow
2023-01-01
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
2023-01-01
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
2023-01-01
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2022-12-28
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
liamwhite
2022-12-26
video_core: Implement vulkan QuadStrip topology
FengChen
2022-12-16
Remove unimplemented transform feedback geometry spam, it should be implemented
Kelebek1
2022-12-12
Merge pull request #9406 from vonchenplus/topology
bunnei
2022-12-08
video_core: Integrate SMAA
Liam
2022-12-08
video_core: The draw manager manages whether Clear is required.
FengChen
2022-12-08
video_core: Implement maxwell3d draw manager and split draw logic
Feng Chen
2022-11-24
Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
2022-11-20
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
liamwhite
2022-11-17
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-15
video_core: Reimplement inline index buffer binding
Feng Chen
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
Merge pull request #9097 from liamwhite/intel-spv-compiler
Morph
2022-10-25
video_core: Catch vulkan clear op not all channel need clear
FengChen
2022-10-22
video_core: Implement maxwell inline_index method
FengChen
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-19
video_core: don't build ASTC decoder shader unless requested
Liam
2022-10-10
Fix stencil func registers, make clip control equivalent to how it was before...
Kelebek1
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
Vulkan: Fix Scissor on Clears
Fernando Sahmkow
2022-10-06
NVDRV: Further refactors and eliminate old code.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
OpenGl: Implement Channels.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-08-23
video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMD
Narr the Reg
2022-08-02
renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED...
Liam
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
[next]