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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_vulkan
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vk_rasterizer.cpp
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Author
2021-11-16
TextureCache: fix rescaling in aliases and overlap joins.
FernandoS27
2021-11-16
Video Core: fix building for GCC.
Fernando Sahmkow
2021-11-16
Vulkan Rasterizer: Fix clears on integer textures.
FernandoS27
2021-11-16
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calc...
FernandoS27
2021-11-16
TextureCache: Base fixes on rescaling.
Fernando Sahmkow
2021-11-16
vk_rasterizer: Fix scaling on Y_NEGATE
ameerj
2021-11-16
vk_rasterizer: Minor style change
ReinUsesLisp
2021-11-16
TextureCache: Modify Viewports/Scissors according to Rescale.
Fernando Sahmkow
2021-10-23
Vulran Rasterizer: address feedback.
Fernando Sahmkow
2021-09-23
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
Fernando Sahmkow
2021-09-12
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
ameerj
2021-08-21
vk_rasterizer: Only clear depth and stencil buffers when set in attachment as...
ameerj
2021-08-05
texture_cache: Address ameerj's review
yzct12345
2021-07-29
vk_rasterizer: Flip viewport on Y_NEGATE
ReinUsesLisp
2021-07-22
renderers: Fix clang formatting
ameerj
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
2021-07-22
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
vk_rasterizer: Request outside render pass execution context for compute
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-22
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-22
shader: Fix rasterizer integration order issues
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-20
Merge pull request #6629 from FernandoS27/accel-dma-2
bunnei
2021-07-13
vk_rasterizer: Only clear valid color attachments
ameerj
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: remove reference fencing.
Fernando Sahmkow
2021-07-09
Fence Manager: Force ordering on WFI.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-04-14
common: Move settings to common from core.
bunnei
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-02-15
vk_rasterizer: Fix loading shader addresses twice
ReinUsesLisp
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