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path: root/src/video_core/renderer_vulkan/vk_pipeline_cache.h
AgeCommit message (Expand)Author
2024-01-18Core: Clang format and other small issues.Fernando Sahmkow
2024-01-18SMMU: Initial adaptation to video_core.Fernando Sahmkow
2023-06-14video_core: preallocate fewer IR blocksLiam
2023-05-10renderer_vulkan: separate guest and host compute descriptor queuesLiam
2023-01-05video_core/vulkan: Vulkan driver pipelines now contain cache versionWollnashorn
2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn
2023-01-01Vulkan: Implement Dynamic States 2Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-06-26video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman77
2022-06-26video_core: Replace VKScheduler with Schedulergerman77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-03-19video_core: Reduce unused includesameerj
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
2021-07-22gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
2021-07-22vulkan: Rework descriptor allocation algorithmReinUsesLisp
2021-07-22shader: Accelerate pipeline transitions and use dirty flags for shadersReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22vulkan: Serialize pipelines on a separate threadReinUsesLisp
2021-07-22vulkan: Build pipelines in parallel at runtimeReinUsesLisp
2021-07-22vk_pipeline_cache: Fix pipeline and shader cachesReinUsesLisp
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying initializa...ReinUsesLisp
2021-07-22vk_pipeline_cache: Fix ReleaseContents orderReinUsesLisp
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...ReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-08-16Address feedback, add shader compile notifier, update setting textameerj
2020-08-16Vk Async Worker directly emplace in cacheameerj
2020-08-16Address feedback. Bruteforce delete duplicatesameerj
2020-08-16Vk Async pipeline compilationameerj
2020-06-26vk_pipeline_cache: Avoid hashing and comparing dynamic state when possibleReinUsesLisp
2020-06-26fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_stateReinUsesLisp
2020-06-07vk_pipeline_cache: Use generic shader cacheReinUsesLisp
2020-04-28vulkan: Remove unnecessary includesLioncash
2020-04-28Merge pull request #3784 from ReinUsesLisp/shader-memory-utilbunnei
2020-04-26shader/memory_util: Deduplicate codeReinUsesLisp
2020-04-23vk_pipeline_cache: Unify pipeline cache keys into a single operationReinUsesLisp
2020-04-22ShaderCache/PipelineCache: Cache null shaders.Fernando Sahmkow