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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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vk_pipeline_cache.h
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Author
2024-01-18
Core: Clang format and other small issues.
Fernando Sahmkow
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-06-14
video_core: preallocate fewer IR blocks
Liam
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2023-01-05
video_core/vulkan: Vulkan driver pipelines now contain cache version
Wollnashorn
2023-01-05
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
Wollnashorn
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-06-26
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2021-07-27
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
2021-07-22
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Fix pipeline and shader caches
ReinUsesLisp
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Fix ReleaseContents order
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-16
Address feedback, add shader compile notifier, update setting text
ameerj
2020-08-16
Vk Async Worker directly emplace in cache
ameerj
2020-08-16
Address feedback. Bruteforce delete duplicates
ameerj
2020-08-16
Vk Async pipeline compilation
ameerj
2020-06-26
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
2020-06-26
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-07
vk_pipeline_cache: Use generic shader cache
ReinUsesLisp
2020-04-28
vulkan: Remove unnecessary includes
Lioncash
2020-04-28
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
bunnei
2020-04-26
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
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