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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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vk_graphics_pipeline.cpp
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Author
2024-01-18
Core: Eliminate core/memory dependancies.
Fernando Sahmkow
2023-08-02
vulkan: centralize config
Alexandre Bouvier
2023-06-27
renderer_vulkan: Respect viewport limit
GPUCode
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-05-22
renderer_vulkan: barrier attachment feedback loops
Liam
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2023-02-05
Remove fake vertex bindings when dynamic state is enabled
Kelebek1
2023-01-05
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
Wollnashorn
2023-01-05
Vulkan: Fix drivers that don't support dynamic_state_2 up
Fernando Sahmkow
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
Vulkan: Add other additional pipeline specs
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic State 3
Fernando Sahmkow
2023-01-01
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
2022-12-17
Merge pull request #7450 from FernandoS27/ndc-vulkan
liamwhite
2022-12-13
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-12-12
Fix validation errors on less compatible Intel GPU
yzct12345
2022-12-05
Vulkan: Implement Alpha coverage
Fernando Sahmkow
2022-12-04
vulkan_common: clean up extension usage
Liam
2022-11-11
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidati...
Kelebek1
2022-11-05
video_core: Fix scaling graphical regressions for multiple games
FengChen
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-08-02
renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED...
Liam
2022-06-26
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2021-12-18
Vulkan: Fix the checks for primitive restart extension.
Fernando Sahmkow
2021-12-18
Vulkan: implement Logical Operations.
Fernando Sahmkow
2021-12-18
Vulkan: Implement VK_EXT_primitive_topology_list_restart
Fernando Sahmkow
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
2021-11-16
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
ReinUsesLisp
2021-09-28
vk_graphics_pipeline: Force patch list topology when tessellation is used
ameerj
2021-09-24
general: Update style to clang-format-12
ameerj
2021-07-27
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-22
renderers: Fix clang formatting
ameerj
2021-07-22
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement line width
ReinUsesLisp
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