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path: root/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
AgeCommit message (Expand)Author
2023-06-16video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn
2023-06-15video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn
2023-05-10renderer_vulkan: separate guest and host compute descriptor queuesLiam
2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn
2022-12-04vulkan_common: clean up extension usageLiam
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-06-26video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman77
2022-06-26video_core: Replace VKScheduler with Schedulergerman77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-07video_core: Replace lock_guard with scoped_lockMerry
2021-11-16vulkan: Fix rescaling push constant usageameerj
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp
2021-11-16texture_cache: Simplify image view queries and blacklistingReinUsesLisp
2021-11-16Texture Cache: Implement Blacklisting.Fernando Sahmkow
2021-11-16vulkan: Implement rescaling shader patchingReinUsesLisp
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
2021-07-22vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22vulkan: Defer descriptor set work to the Vulkan threadReinUsesLisp
2021-07-22vulkan: Rework descriptor allocation algorithmReinUsesLisp
2021-07-22vk_compute_pipeline: Fix index comparison oversight on compute texture buffersReinUsesLisp
2021-07-22shader: Fix bugs and build issues on GCCRodrigo Locatti
2021-07-22shader: Implement indexed texturesReinUsesLisp
2021-07-22shader: Implement D3D samplersReinUsesLisp
2021-07-22spirv: Implement image buffersReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader: Interact texture buffers with buffer cacheReinUsesLisp
2021-07-22shader: Implement texture buffersReinUsesLisp
2021-07-22shader: Remove atomic flags and use mutex + cond variable for pipelinesReinUsesLisp
2021-07-22shader: Mark SSBOs as written when they areFernandoS27
2021-07-22vulkan: Create pipeline layouts in separate threadsReinUsesLisp
2021-07-22vulkan: Build pipelines in parallel at runtimeReinUsesLisp
2021-07-22shader: Implement VOTEameerj
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Add denorm flush supportReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...ReinUsesLisp
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp
2020-07-16vk_compute_pipeline: Make use of designated initializers where applicableLioncash
2020-06-02vk_rasterizer: Implement storage texelsReinUsesLisp
2020-04-28vulkan: Remove unnecessary includesLioncash
2020-04-14renderer_vulkan: Integrate Nvidia Nsight Aftermath on WindowsReinUsesLisp
2020-04-10renderer_vulkan: Drop Vulkan-HppReinUsesLisp