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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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vk_compute_pipeline.cpp
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Author
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2023-01-05
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
Wollnashorn
2022-12-04
vulkan_common: clean up extension usage
Liam
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-06-26
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
Texture Cache: Implement Blacklisting.
Fernando Sahmkow
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
2021-07-27
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-22
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-22
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
shader: Remove atomic flags and use mutex + cond variable for pipelines
ReinUsesLisp
2021-07-22
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Add denorm flush support
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-07-16
vk_compute_pipeline: Make use of designated initializers where applicable
Lioncash
2020-06-02
vk_rasterizer: Implement storage texels
ReinUsesLisp
2020-04-28
vulkan: Remove unnecessary includes
Lioncash
2020-04-14
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
2020-04-10
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
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