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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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vk_compute_pass.cpp
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Author
2023-09-25
renderer_vulkan: Implement MSAA copies
GPUCode
2023-09-23
Query Cache: Fix Prefix Sums
Fernando Sahmkow
2023-09-23
Query Cache: Simplify Prefix Sum compute shader
Fernando Sahmkow
2023-09-23
Query Cache: Implement host side sample counting.
Fernando Sahmkow
2023-09-23
Query Cache: address issues
Fernando Sahmkow
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-08-02
vulkan: centralize config
Alexandre Bouvier
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2022-12-26
video_core: Implement vulkan QuadStrip topology
FengChen
2022-12-04
vulkan_common: promote descriptor update template usage to core
Liam
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-06-26
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-06-26
video_core: Replace VKScheduler with Scheduler
german77
2022-06-15
vk_compute_pass: Explicitly cast to VkAccessFlags
Morph
2022-06-14
vk_compute_pass: Use VK_ACCESS_NONE
Morph
2022-06-14
Merge pull request #8439 from liamwhite/monkey-compiler
Mai
2022-06-14
vk_compute_pass: Silence Wextra warning
Morph
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2022-03-12
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
2021-08-01
astc_decoder: Reduce workgroup size
ameerj
2021-08-01
astc_decoder: Compute offset swizzles in-shader
ameerj
2021-07-31
astc_decoder: Optimize the use EncodingData
ameerj
2021-07-27
vk_compute_pass: Remove unused captures
Lioncash
2021-07-26
vk_compute_pass: Fix pipeline barrier for indexed quads
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-22
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-18
vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images
ReinUsesLisp
2021-07-18
vk_compute_pass: Fix ASTC buffer setup synchronization
ReinUsesLisp
2021-06-19
astc_decoder.comp: Remove unnecessary LUT SSBOs
ameerj
2021-06-19
astc: Various robustness enhancements for the gpu decoder
ameerj
2021-03-25
astc_decoder: Refactor for style and more efficient memory use
ameerj
2021-03-13
astc_decoder: Reimplement Layers
Rodrigo Locatti
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-02-13
vk_staging_buffer_pool: Add stream buffer for small uploads
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-15
vulkan_memory_allocator: Add "download" memory usage hint
ReinUsesLisp
2021-01-15
vk_memory_manager: Improve memory manager and its API
ReinUsesLisp
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
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