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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_vulkan
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pipeline_helper.h
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Author
2024-01-18
Core: Eliminate core/memory dependancies.
Fernando Sahmkow
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-06-15
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-05-10
renderer_vulkan: separate guest and host compute descriptor queues
Liam
2022-12-04
vulkan_common: clean up extension usage
Liam
2022-12-04
vulkan_common: promote descriptor update template usage to core
Liam
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-06-26
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
german77
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2021-11-16
Video Core: fix building for GCC.
Fernando Sahmkow
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
pipeline_helper: Simplify descriptor objects initialization
ReinUsesLisp
2021-07-22
pipeline_helper: Add missing [[maybe_unused]]
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp