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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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fixed_pipeline_state.cpp
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Author
2024-01-07
Fix typos in video_core
Viktor Szépe
2023-03-12
general: fix spelling mistakes
Liam
2023-01-05
Vulkan: Fix drivers that don't support dynamic_state_2 up
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic State 3
Fernando Sahmkow
2023-01-01
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
Fernando Sahmkow
2023-01-01
Vulkan: Implement Dynamic States 2
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-12-08
Merge pull request #9401 from vonchenplus/draw_manager
Fernando S
2022-12-08
video_core: Implement maxwell3d draw manager and split draw logic
Feng Chen
2022-12-05
Vulkan: Implement Alpha coverage
Fernando Sahmkow
2022-11-22
general: fix compile for Apple Clang
Liam
2022-11-11
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidati...
Kelebek1
2022-10-13
renderer_(opengl/vulkan): Fix tessellation clockwise parameter
Morph
2022-10-10
Fix stencil func registers, make clip control equivalent to how it was before...
Kelebek1
2022-10-07
Update 3D regs
Kelebek1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
2021-07-22
video_core: Abstract transform feedback translation utility
ReinUsesLisp
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-02-13
fixed_pipeline_cache: Use dirty flags to lazily update key
ReinUsesLisp
2021-01-08
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
bunnei
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-25
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
ReinUsesLisp
2020-11-26
vk_shader_decompiler: Implement force early fragment tests
ReinUsesLisp
2020-11-25
Refactor MaxwellToSpirvComparison. Use Common::BitCast
ameerj
2020-11-24
Address PR feedback from Rein
ameerj
2020-11-24
vulkan_renderer: Alpha Test Culling Implementation
ameerj
2020-10-13
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
2020-07-21
video_core: Remove unused variables
Lioncash
2020-06-26
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
2020-06-26
vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
2020-06-26
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-05-26
fixed_pipeline_state: Remove unnecessary check for front faces flip
ReinUsesLisp
2020-05-11
Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
bunnei
2020-05-04
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-02
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
ReinUsesLisp
2020-04-27
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-23
vk_pipeline_cache: Unify pipeline cache keys into a single operation
ReinUsesLisp
2020-04-18
fixed_pipeline_state: Hash and compare the whole structure
ReinUsesLisp
2020-04-18
fixed_pipeline_state: Pack blending state
ReinUsesLisp
2020-04-18
fixed_pipeline_state: Pack rasterizer state
ReinUsesLisp
2020-04-18
fixed_pipeline_state: Pack depth stencil state
ReinUsesLisp
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