| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵ | unknown | |
| cache file | |||
| 2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | |
| 2019-04-23 | Merge pull request #2422 from ReinUsesLisp/fixup-samplers | Hexagon12 | |
| gl_state: Fix samplers memory corruption | |||
| 2019-04-23 | Merge pull request #2425 from FernandoS27/y-direction | Hexagon12 | |
| Fix flipping on some games by applying Y direction register | |||
| 2019-04-22 | Merge pull request #2383 from ReinUsesLisp/aoffi-test | bunnei | |
| gl_shader_decompiler: Disable variable AOFFI on unsupported devices | |||
| 2019-04-22 | Merge pull request #2403 from FernandoS27/compressed-linear | bunnei | |
| Support compressed formats on linear textures. | |||
| 2019-04-22 | Merge pull request #2411 from FernandoS27/unsafe-gpu | bunnei | |
| GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe | |||
| 2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | |
| This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache. | |||
| 2019-04-19 | Merge pull request #2409 from ReinUsesLisp/half-floats | bunnei | |
| shader_ir/decode: Miscellaneous fixes to half-float decompilation | |||
| 2019-04-19 | Apply Position Y Direction | Fernando Sahmkow | |
| 2019-04-19 | RasterizerCache Redesign: Flush | Fernando Sahmkow | |
| flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility. | |||
| 2019-04-19 | gl_state: Fix samplers memory corruption | ReinUsesLisp | |
| It was possible for "samplers" to be read without being written. This addresses that. | |||
| 2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | |
| 2019-04-17 | Merge pull request #2318 from ReinUsesLisp/sampler-cache | bunnei | |
| gl_sampler_cache: Port sampler cache to OpenGL | |||
| 2019-04-17 | Merge pull request #2348 from FernandoS27/guest-bindless | bunnei | |
| Implement Bindless Textures on Shader Decompiler and GL backend | |||
| 2019-04-16 | Merge pull request #2384 from ReinUsesLisp/gl-state-clear | bunnei | |
| gl_rasterizer: Apply just the needed state on Clear | |||
| 2019-04-16 | Merge pull request #2092 from ReinUsesLisp/stg | bunnei | |
| shader/memory: Implement STG and global memory flushing | |||
| 2019-04-16 | Document unsafe versions and add BlockCopyUnsafe | Fernando Sahmkow | |
| 2019-04-15 | Use ReadBlockUnsafe for Shader Cache | Fernando Sahmkow | |
| 2019-04-15 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | |
| Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | |||
| 2019-04-15 | gl_shader_decompiler: Fix MrgH0 decompilation | ReinUsesLisp | |
| GLSL decompilation for HMergeH0 was wrong. This addresses that issue. | |||
| 2019-04-15 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | |
| 2019-04-15 | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | |
| 2019-04-15 | Support compressed formats on linear textures. | Fernando Sahmkow | |
| 2019-04-15 | Correct Pitch in Fermi2D | Fernando Sahmkow | |
| 2019-04-14 | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | |
| 2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | |
| 2019-04-13 | Merge pull request #2373 from FernandoS27/z32 | bunnei | |
| Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8 | |||
| 2019-04-13 | Merge pull request #2386 from ReinUsesLisp/shader-manager | bunnei | |
| gl_shader_manager: Move code to source file and minor clean up | |||
| 2019-04-11 | gl_rasterizer_cache: Relax restrictions on FastCopySurface and ↵ | Fernando Sahmkow | |
| FastLayeredCopySurface | |||
| 2019-04-10 | Merge pull request #2372 from FernandoS27/fermi-fix | bunnei | |
| Correct Fermi Copy on Linear Textures. | |||
| 2019-04-10 | gl_shader_manager: Move code to source file and minor clean up | ReinUsesLisp | |
| 2019-04-10 | gl_rasterizer: Apply just the needed state on Clear | ReinUsesLisp | |
| 2019-04-10 | gl_device: Implement interface and add uniform offset alignment | ReinUsesLisp | |
| 2019-04-10 | Merge pull request #2345 from ReinUsesLisp/multibind | bunnei | |
| gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall | |||
| 2019-04-09 | Merge pull request #2375 from FernandoS27/fix-ldc | bunnei | |
| Remove unnecessary bounding in LD_C | |||
| 2019-04-09 | Remove bounding in LD_C | Fernando Sahmkow | |
| 2019-04-09 | Merge pull request #2354 from lioncash/header | bunnei | |
| video_core/texures/texture: Remove unnecessary includes | |||
| 2019-04-09 | Correct Fermi Copy on Linear Textures. | Fernando Sahmkow | |
| 2019-04-09 | Correct depth compare with color formats for R32F | Fernando Sahmkow | |
| 2019-04-08 | gl_backend: Align Pixel Storage | Fernando Sahmkow | |
| This commit makes sure GL reads on the correct pack size for the respective texture buffer. | |||
| 2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | |
| 2019-04-08 | Fix bad rebase | Fernando Sahmkow | |
| 2019-04-08 | Simplify ConstBufferAccessor | Fernando Sahmkow | |
| 2019-04-08 | Fixes to Const Buffer Accessor and Formatting | Fernando Sahmkow | |
| 2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | |
| 2019-04-08 | Unify both sampler types. | Fernando Sahmkow | |
| 2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | |
| 2019-04-08 | Implement Const Buffer Accessor | Fernando Sahmkow | |
| 2019-04-07 | Merge pull request #2300 from FernandoS27/null-shader | bunnei | |
| shader_cache: Permit a Null Shader in case of a bad host_ptr. | |||
