| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-11-06 | Merge pull request #3057 from ReinUsesLisp/buffer-sub-data | bunnei | |
| gl_rasterizer: Upload constant buffers with glNamedBufferSubData | |||
| 2019-11-06 | Merge pull request #3039 from ReinUsesLisp/cleanup-samplers | Rodrigo Locatti | |
| shader/node: Unpack bindless texture encoding | |||
| 2019-11-02 | gl_rasterizer: Re-enable stream buffer memory due to global memory | ReinUsesLisp | |
| Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute. | |||
| 2019-11-02 | gl_rasterizer: Upload constant buffers with glNamedBufferSubData | ReinUsesLisp | |
| Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions. | |||
| 2019-10-29 | Merge pull request #3046 from ReinUsesLisp/clean-gl-state | bunnei | |
| gl_state: Miscellaneous clean up | |||
| 2019-10-29 | Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated | bunnei | |
| rasterizer_accelerated: Add intermediary for GPU rasterizers | |||
| 2019-10-30 | gl_state: Use std::array::fill instead of std::fill | Rodrigo Locatti | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2019-10-29 | gl_state: Move dirty checks to individual apply calls instead of Apply | ReinUsesLisp | |
| This requires removing constness from some methods, but for consistency it's removed in all methods. | |||
| 2019-10-29 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | |
| OpenGL has defaults values we can trust. Remove these. | |||
| 2019-10-29 | gl_state: Change SetDefaultViewports to use default constructor | ReinUsesLisp | |
| 2019-10-29 | gl_state: Minor style changes | ReinUsesLisp | |
| 2019-10-29 | gl_state: Remove unused Citra TextureUnits | ReinUsesLisp | |
| 2019-10-29 | gl_state: Move initializers from constructor to class declaration | ReinUsesLisp | |
| 2019-10-29 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | |
| Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | |||
| 2019-10-29 | Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup | Rodrigo Locatti | |
| maxwell_3d: Remove unused entries | |||
| 2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
| 2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | |
| This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||
| 2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | |
| Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends. | |||
| 2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-22 | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | |
| gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases | |||
| 2019-10-17 | Merge pull request #2966 from FernandoS27/astc-formats | Rodrigo Locatti | |
| Implement a series of ASTC formats and R4G4B4A4 format | |||
| 2019-10-16 | Merge pull request #2912 from FernandoS27/async-fixes | bunnei | |
| General fixes to Async GPU | |||
| 2019-10-15 | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ↵ | Lioncash | |
| ExprCondCode operator() This would previously result in NeverExecute and UnusedIndex being treated as regular predicates. | |||
| 2019-10-15 | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function | Lioncash | |
| This is only ever used to read, but not write, the resulting string, so we can enforce this by making it a const member function. | |||
| 2019-10-15 | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix() | Lioncash | |
| This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view). | |||
| 2019-10-15 | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable() | Lioncash | |
| This is only ever used within this function, so we can narrow it's scope down. | |||
| 2019-10-15 | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const ↵ | Lioncash | |
| references where applicable These member functions don't actually modify the input parameter, so we can make this explicit with the use of const. | |||
| 2019-10-15 | gl_shader_decompiler: Pass by reference to GenerateTextureArgument() | Lioncash | |
| Avoids an unnecessary atomic reference count increment and decrement. | |||
| 2019-10-15 | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture() | Lioncash | |
| This only ever queries if the type exists within the variant, but doesn't actually do anything with the return value. We can just use std::holds_alternative for this use case. | |||
| 2019-10-15 | gl_shader_decompiler: Avoid unnecessary copies of MetaImage | Lioncash | |
| MetaImage contains a std::vector, so copying here could result in unnecessary reallocations. Given the operation lives throughout the entire scope, this is safe to do. | |||
| 2019-10-09 | Merge pull request #2927 from ReinUsesLisp/polygon-offset-units | bunnei | |
| gl_rasterizer: Fix polygon offset units | |||
| 2019-10-09 | Surfaces: Implement R4G4B4A4U format. | Fernando Sahmkow | |
| 2019-10-09 | Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 | Fernando Sahmkow | |
| 2019-10-06 | gl_shader_disk_cache: Properly ignore existing cache | ReinUsesLisp | |
| Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue. | |||
| 2019-10-04 | GL_Renderer: Remove lefting snippet. | Fernando Sahmkow | |
| 2019-10-04 | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | |
| 2019-10-04 | Nvdrv: Do framelimiting only in the CPU Thread | Fernando Sahmkow | |
| 2019-10-04 | Shader_ir: Address feedback | Fernando Sahmkow | |
| 2019-10-04 | vk_shader_decompiler: Clean code and be const correct. | Fernando Sahmkow | |
| 2019-10-04 | gl_shader_decompiler: Refactor and address feedback. | Fernando Sahmkow | |
| 2019-10-04 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵ | Fernando Sahmkow | |
| modes. | |||
| 2019-10-04 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | |
| 2019-10-01 | gl_rasterizer: Fix polygon offset units | ReinUsesLisp | |
| For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two. | |||
| 2019-09-24 | gl_shader_decompiler: Add tailing return for HUnpack2 | ReinUsesLisp | |
| 2019-09-24 | gl_shader_decompiler: Fix clang build issues | ReinUsesLisp | |
