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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2019-11-06Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei
2019-11-06Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti
2019-11-02gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp
2019-10-29Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei
2019-10-29Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei
2019-10-30gl_state: Use std::array::fill instead of std::fillRodrigo Locatti
2019-10-29gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp
2019-10-29gl_state: Remove ApplyDefaultStateReinUsesLisp
2019-10-29gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp
2019-10-29gl_state: Minor style changesReinUsesLisp
2019-10-29gl_state: Remove unused Citra TextureUnitsReinUsesLisp
2019-10-29gl_state: Move initializers from constructor to class declarationReinUsesLisp
2019-10-29shader/node: Unpack bindless texture encodingReinUsesLisp
2019-10-29Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanupRodrigo Locatti
2019-10-28maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp
2019-10-27Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow
2019-10-27rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp
2019-10-25gl_shader_cache: Implement locker variants invalidationReinUsesLisp
2019-10-25gl_shader_disk_cache: Store and load fast BRXReinUsesLisp
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...Fernando Sahmkow
2019-10-22Merge pull request #2983 from lioncash/fallthroughFernando Sahmkow
2019-10-17Merge pull request #2966 from FernandoS27/astc-formatsRodrigo Locatti
2019-10-16Merge pull request #2912 from FernandoS27/async-fixesbunnei
2019-10-15gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCod...Lioncash
2019-10-15gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member functionLioncash
2019-10-15gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()Lioncash
2019-10-15gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()Lioncash
2019-10-15gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const r...Lioncash
2019-10-15gl_shader_decompiler: Pass by reference to GenerateTextureArgument()Lioncash
2019-10-15gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()Lioncash
2019-10-15gl_shader_decompiler: Avoid unnecessary copies of MetaImageLioncash
2019-10-09Merge pull request #2927 from ReinUsesLisp/polygon-offset-unitsbunnei
2019-10-09Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow
2019-10-09Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow
2019-10-06gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp
2019-10-04GL_Renderer: Remove lefting snippet.Fernando Sahmkow
2019-10-04Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.Fernando Sahmkow
2019-10-04Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow
2019-10-04Shader_ir: Address feedbackFernando Sahmkow
2019-10-04vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow
2019-10-04gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...Fernando Sahmkow
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow
2019-10-01gl_rasterizer: Fix polygon offset unitsReinUsesLisp
2019-09-24gl_shader_decompiler: Add tailing return for HUnpack2ReinUsesLisp
2019-09-24gl_shader_decompiler: Fix clang build issuesReinUsesLisp