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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-11-06
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
bunnei
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-02
gl_rasterizer: Re-enable stream buffer memory due to global memory
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-10-29
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
bunnei
2019-10-29
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
bunnei
2019-10-30
gl_state: Use std::array::fill instead of std::fill
Rodrigo Locatti
2019-10-29
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
2019-10-29
gl_state: Remove ApplyDefaultState
ReinUsesLisp
2019-10-29
gl_state: Change SetDefaultViewports to use default constructor
ReinUsesLisp
2019-10-29
gl_state: Minor style changes
ReinUsesLisp
2019-10-29
gl_state: Remove unused Citra TextureUnits
ReinUsesLisp
2019-10-29
gl_state: Move initializers from constructor to class declaration
ReinUsesLisp
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-29
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
Rodrigo Locatti
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-27
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
Fernando Sahmkow
2019-10-27
rasterizer_accelerated: Add intermediary for GPU rasterizers
ReinUsesLisp
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
2019-10-22
Merge pull request #2983 from lioncash/fallthrough
Fernando Sahmkow
2019-10-17
Merge pull request #2966 from FernandoS27/astc-formats
Rodrigo Locatti
2019-10-16
Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-15
gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCod...
Lioncash
2019-10-15
gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
Lioncash
2019-10-15
gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
Lioncash
2019-10-15
gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
Lioncash
2019-10-15
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const r...
Lioncash
2019-10-15
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Lioncash
2019-10-15
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
Lioncash
2019-10-15
gl_shader_decompiler: Avoid unnecessary copies of MetaImage
Lioncash
2019-10-09
Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
bunnei
2019-10-09
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
2019-10-09
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
2019-10-06
gl_shader_disk_cache: Properly ignore existing cache
ReinUsesLisp
2019-10-04
GL_Renderer: Remove lefting snippet.
Fernando Sahmkow
2019-10-04
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
Fernando Sahmkow
2019-10-04
Nvdrv: Do framelimiting only in the CPU Thread
Fernando Sahmkow
2019-10-04
Shader_ir: Address feedback
Fernando Sahmkow
2019-10-04
vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Refactor and address feedback.
Fernando Sahmkow
2019-10-04
Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-01
gl_rasterizer: Fix polygon offset units
ReinUsesLisp
2019-09-24
gl_shader_decompiler: Add tailing return for HUnpack2
ReinUsesLisp
2019-09-24
gl_shader_decompiler: Fix clang build issues
ReinUsesLisp
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