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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-05-06
OpenGL: implement face flips according to NDC
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-14
video_core: implement formats for N64 emulation
Fernando Sahmkow
2022-04-09
Merge pull request #8149 from liamwhite/front-face
bunnei
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2022-04-07
Merge pull request #8161 from liamwhite/gl-s8d24
Fernando S
2022-04-06
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2022-04-04
OpenGL: fix cropping
Liam
2022-04-04
OpenGL: propagate face flip condition
Liam
2022-04-04
OpenGL: flip front faces if Z scale is inverted
Liam
2022-04-01
GPU Garbage Collection: Fix regressions.
Fernando Sahmkow
2022-03-28
gl_rasterizer: Avoid scenario locking already owned mutex
ameerj
2022-03-26
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...
bunnei
2022-03-25
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
2022-03-24
Merge pull request #7720 from FernandoS27/yfc-gc
bunnei
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
2022-03-24
hle: nvflinger: Migrate android namespace -> Service::android.
bunnei
2022-03-24
hle: nvflinger: Move PixelFormat to its own header.
bunnei
2022-03-25
Garbage Collection: Final tuning.
Fernando Sahmkow
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
2022-03-25
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
2022-03-19
video_core: Reduce unused includes
ameerj
2022-03-18
general: Reduce core.h includes
ameerj
2022-03-06
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7...
Ameer J
2022-02-27
gl_fence_manager: Minor optimization to signal querying
ameerj
2022-02-25
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
Morph
2022-02-02
general: Replace NonCopyable struct with equivalents
Lioncash
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2022-01-03
Merge pull request #7629 from ameerj/nv-driver-fixes
Fernando S
2021-12-29
glsl: Add boolean reference workaround
ameerj
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-23
vk_texture_cache: Fix invalidated pointer access
ameerj
2021-12-22
Merge pull request #7375 from vonchenplus/convert_legacy
Fernando S
2021-12-18
Address format clang
vonchenplus
2021-12-18
Merge branch 'yuzu-emu:master' into convert_legacy
Feng Chen
2021-12-05
renderer_opengl: Minor refactoring of filter selection
ameerj
2021-12-05
blit_image: Refactor upscale factors usage
ameerj
2021-11-20
Merge pull request #7368 from FernandoS27/vulkan-conv
bunnei
2021-11-20
TextureCache: Refactor and fix linux compiling.
Fernando Sahmkow
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-19
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_t...
bunnei
2021-11-19
Implement convert legacy to generic
Feng Chen
2021-11-19
Merge pull request #7357 from Morph1984/s8_uint
bunnei
2021-11-17
gl_texture_cache: Round format conversion PBO to next power of 2
ameerj
2021-11-17
renderer_opengl: Implement S8_UINT stencil format
Morph
2021-11-17
Fix image update/download error when width too small
Feng Chen
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
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