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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2018-04-24
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
Lioncash
2018-04-24
Merge pull request #379 from Subv/multi_buffers
bunnei
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ...
Subv
2018-04-21
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-21
Merge pull request #376 from bunnei/shader-decoder
bunnei
2018-04-20
Merge pull request #375 from lioncash/header
bunnei
2018-04-20
gl_shader_decompiler: Skip RRO instruction.
bunnei
2018-04-20
gl_shader_decompiler: Cleanup error logging.
bunnei
2018-04-20
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-20
Merge pull request #369 from Subv/shader_instr2
bunnei
2018-04-20
Merge pull request #374 from lioncash/noexcept
bunnei
2018-04-20
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
Subv
2018-04-20
ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-20
ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-20
opengl: Remove unnecessary header inclusions
Lioncash
2018-04-20
gl_resource_manager: Add missing noexcept specifiers to move constructors and...
Lioncash
2018-04-20
gl_rasterizer_cache: Make MatchFlags an enum class
Lioncash
2018-04-20
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
ShaderGen: Ignore the 'sched' instruction when generating shaders.
Subv
2018-04-20
Merge pull request #367 from lioncash/clamp
bunnei
2018-04-20
math_util: Remove the Clamp() function
Lioncash
2018-04-20
Merge pull request #363 from lioncash/array-size
bunnei
2018-04-19
common_funcs: Remove ARRAY_SIZE macro
Lioncash
2018-04-19
renderer_opengl: Add missing header guards
Lioncash
2018-04-19
Merge pull request #356 from lioncash/shader
bunnei
2018-04-19
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...
Lioncash
2018-04-19
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-19
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-19
glsl_shader_decompiler: Append indentation without constructing a separate st...
Lioncash
2018-04-19
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
ShaderGen: Fixed a case where the TEXS instruction would use the same registe...
Subv
2018-04-18
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-18
Merge pull request #351 from Subv/tex_formats
bunnei
2018-04-18
GPU: Implemented the B5G6R5 format.
Subv
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture compo...
Subv
2018-04-18
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
GLCache: Take into account the texture's block height when caching and unswiz...
Subv
2018-04-18
GLCache: Added a function to convert cached PixelFormats back to texture form...
Subv
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-17
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-17
Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-17
gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-17
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
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