index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
Age
Commit message (
Expand
)
Author
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture compo...
Subv
2018-04-18
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
GLCache: Take into account the texture's block height when caching and unswiz...
Subv
2018-04-18
GLCache: Added a function to convert cached PixelFormats back to texture form...
Subv
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-17
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-17
Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-17
gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-17
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
Merge pull request #343 from Subv/tex_wrap_4
bunnei
2018-04-17
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
Subv
2018-04-17
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (...
Subv
2018-04-16
gl_rendering: Use NGLOG* for changed code.
bunnei
2018-04-16
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-15
GPU: Use the same buffer names in the generated GLSL and the buffer uploading...
Subv
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to ope...
Subv
2018-04-15
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
Subv
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the neces...
Subv
2018-04-15
shaders: Expose hints about used const buffers.
bunnei
2018-04-14
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-14
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-14
shaders: Address PR review feedback.
bunnei
2018-04-14
gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
renderer_opengl: Fix Morton copy byteswap, etc.
bunnei
2018-04-13
gl_shader_manager: Implement SetShaderSamplerBindings.
bunnei
2018-04-13
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
2018-04-13
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-13
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-13
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
2018-04-13
renderer_opengl: Add gl_shader_manager class.
bunnei
2018-04-13
maxwell_to_gl: Add a few types, etc.
bunnei
2018-04-13
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-13
gl_shader_util: Add missing includes.
bunnei
[next]