index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
Age
Commit message (
Expand
)
Author
2018-05-27
Merge pull request #472 from bunnei/greater-equal
bunnei
2018-05-27
Merge pull request #476 from Subv/a1bgr5
bunnei
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-25
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
bunnei
2018-05-25
shader_bytecode: Implement other variants of FMNMX.
bunnei
2018-05-24
Shader: Implemented compound predicates in fset.
Subv
2018-05-24
Shader: Implemented compound predicates in fsetp.
Subv
2018-05-20
Merge pull request #458 from Subv/fmnmx
bunnei
2018-05-20
Merge pull request #451 from Subv/gl_array_size
Sebastian Valle
2018-05-20
Shaders: Implemented the FMNMX shader instruction.
Subv
2018-05-19
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
Subv
2018-05-19
GLRenderer: Remove unused vertex buffer and increase the size of the stream b...
Subv
2018-05-19
GLRenderer: Log the shader source code when program linking fails.
Subv
2018-05-02
general: Make formatting of logged hex values more straightforward
Lioncash
2018-04-29
Merge pull request #422 from bunnei/shader-mov
bunnei
2018-04-29
gl_shader_decompiler: Implement MOV_R.
bunnei
2018-04-29
maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.
bunnei
2018-04-29
Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp ...
Subv
2018-04-29
gl_shader_decompiler: Implement MOV_C.
bunnei
2018-04-28
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
bunnei
2018-04-28
gl_shader_decompiler: More cleanups, etc. with how we handle register types.
bunnei
2018-04-28
GLSLRegister: Simplify register declarations, etc.
bunnei
2018-04-28
gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
2018-04-27
Merge pull request #408 from bunnei/shader-ints-p2
bunnei
2018-04-27
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents
Lioncash
2018-04-27
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
bunnei
2018-04-27
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-26
gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
2018-04-26
gl_shader_decompiler: Move color output to EXIT instruction.
bunnei
2018-04-25
Merge pull request #396 from Subv/shader_ops
bunnei
2018-04-25
Shaders: Implemented the FSET instruction.
Subv
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-24
Shaders: Added decodings for the FSET instructions.
Subv
2018-04-24
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
bunnei
2018-04-24
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
bunnei
2018-04-24
gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.
bunnei
2018-04-24
gl_rasterizer_cache: Use new logger.
bunnei
2018-04-24
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
2018-04-24
gl_rasterizer_cache: Handle compressed texture sizes.
bunnei
2018-04-24
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-24
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-24
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
Lioncash
2018-04-24
Merge pull request #379 from Subv/multi_buffers
bunnei
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ...
Subv
2018-04-21
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-21
Merge pull request #376 from bunnei/shader-decoder
bunnei
2018-04-20
Merge pull request #375 from lioncash/header
bunnei
2018-04-20
gl_shader_decompiler: Skip RRO instruction.
bunnei
[prev]
[next]