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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2018-11-18
Merge pull request #1693 from Tinob/master
bunnei
2018-11-18
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-18
gl_rasterizer: Remove default clip distance
ReinUsesLisp
2018-11-18
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
2018-11-17
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
2018-11-17
small type fix
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
add missing MirrorOnceBorder support where supported
Rodolfo Bogado
2018-11-17
set border color not depending on the wrap mode
Rodolfo Bogado
2018-11-17
set default value for point size register
Rodolfo Bogado
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-16
Merge pull request #1700 from FreddyFunk/cleanup
bunnei
2018-11-16
Merge pull request #1676 from lioncash/warn
bunnei
2018-11-15
gl_rasterizer_chache: Minor cleanup
Frederic Laing
2018-11-13
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
bunnei
2018-11-13
gl_state: Amend compilation warnings
Lioncash
2018-11-12
Merge pull request #1628 from greggameplayer/Texture2DArray
bunnei
2018-11-12
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-11
Merge pull request #1660 from Tinob/master
bunnei
2018-11-11
Merge pull request #1664 from FreddyFunk/cast2
bunnei
2018-11-11
Use core extensions when available to set max anisotropic filtering level
Rodolfo Bogado
2018-11-11
Improve state management by splitting some of the states id separated functio...
Rodolfo Bogado
2018-11-11
Try to fix problems with stencil test in some games, relax translation to ope...
Rodolfo Bogado
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-11-11
Merge pull request #1669 from ReinUsesLisp/fixup-gs
bunnei
2018-11-11
Merge pull request #1663 from lioncash/raster
bunnei
2018-11-11
Merge pull request #1648 from FernandoS27/texs-3-array
bunnei
2018-11-11
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-10
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-08
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySur...
Frederic Laing
2018-11-08
gl_rasterizer: Fix compiler warnings
Frederic Laing
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-08
gl_resource_manager: Amend clang-format discrepancies
Lioncash
2018-11-07
Correct issue where texturelod could not be applied to 2darrayshadow
FernandoS27
2018-11-07
Implement 3 coordinate array in TEXS instruction
FernandoS27
2018-11-07
Merge pull request #1635 from Tinob/master
bunnei
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-06
gl_rasterizer: Split VAO and VB setup functions.
Markus Wick
2018-11-06
Merge branch 'master' into Texture2DArray
greggameplayer
2018-11-06
gl_rasterizer_cache: Add profiles for Copy and Blit.
Markus Wick
2018-11-06
gl_resource_manager: Profile creation and deletion.
Markus Wick
2018-11-06
gl_stream_buffer: Profile orphaning of stream buffer.
Markus Wick
2018-11-06
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2018-11-05
Merge pull request #1616 from FernandoS27/cube-array
bunnei
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-04
Merge pull request #1625 from FernandoS27/astc
bunnei
2018-11-02
correct syntax
greggameplayer
2018-11-02
Merge branch 'master' into Texture2DArray
greggameplayer
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