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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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2018-03-26
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
bunnei
2018-03-26
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
2018-03-26
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
maxwel_to_gl: Fix string formatting in log statements.
bunnei
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Use passthrough shader for SetupVertexShader.
bunnei
2018-03-26
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-26
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
bunnei
2018-03-26
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-26
gl_rasterizer: Implement SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer_cache: Fix an ASSERT_MSG.
bunnei
2018-03-26
maxwell_to_gl: Add module and function for decoding VertexType.
bunnei
2018-03-26
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-26
gl_rasterizer: Implement DrawTriangles.
bunnei
2018-03-26
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-26
gl_rasterizer_cache: MortonCopy Switch-style.
bunnei
2018-03-26
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
2018-03-26
renderer_opengl: Only draw the screen if a framebuffer is specified.
bunnei
2018-03-23
gl_rasterizer: Fake render in green, because it's cooler.
bunnei
2018-03-23
gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.
bunnei
2018-03-23
gl_rasterizer_cache: Add missing include for vm_manager.
bunnei
2018-03-23
renderer_opengl: Only invalidate the framebuffer region, not flush.
bunnei
2018-03-23
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
bunnei
2018-03-23
RasterizerCacheOpenGL: FlushAll should flush full memory region.
bunnei
2018-03-23
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
2018-03-23
renderer_opengl: Add framebuffer_transform_flags member variable.
bunnei
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-22
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
bunnei
2018-03-22
gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
2018-03-22
LoadGLBuffer: Use bytes_per_pixel, not bits.
bunnei
2018-03-22
gl_rasterizer_cache: LoadGLBuffer should do a morton copy.
bunnei
2018-03-22
video_core: Move MortonCopyPixels128 to utils header.
bunnei
2018-03-22
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-22
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-22
gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.
bunnei
2018-03-22
gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.
bunnei
2018-03-22
renderer: Create rasterizer and cleanup.
bunnei
2018-03-20
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
2018-03-20
gl_shader_util: Sync latest version with Citra.
bunnei
2018-03-20
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
2018-03-19
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-19
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
2018-03-19
gl_resource_manager: Sync latest version with Citra.
bunnei
2018-03-19
renderer_gl: Port over gl_stream_buffer module from Citra.
bunnei
2018-03-19
gl_state: Sync latest version with Citra.
bunnei
2018-02-11
renderer_opengl: Support framebuffer flip vertical.
bunnei
2018-01-27
memory: Replace all memory hooking with Special regions
MerryMage
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