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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-04-05Merge pull request #3589 from ReinUsesLisp/fix-clearsFernando Sahmkow
2020-04-02Merge pull request #3552 from jroweboy/single-contextRodrigo Locatti
2020-04-01shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp
2020-04-01gl_texture_cache: Fix software ASTC fallbackReinUsesLisp
2020-04-01video_core: Use native ASTC when availableReinUsesLisp
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp
2020-03-31gl_rasterizer: Mark cleared textures as dirtyReinUsesLisp
2020-03-31Merge pull request #3506 from namkazt/patch-9Rodrigo Locatti
2020-03-30gl_decompiler: min/max op not implement yetnamkazy
2020-03-30gl_decompiler: add atomic opNguyen Dac Nam
2020-03-25Address review and fix broken yuzu-tester buildJames Rowe
2020-03-26gl_rasterizer: Update stencil test regardless of it being disabledReinUsesLisp
2020-03-26gl_rasterizer: Synchronize stencil testing on clearsReinUsesLisp
2020-03-25Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei
2020-03-24Frontend/GPU: Refactor context managementJames Rowe
2020-03-22gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp
2020-03-18gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp
2020-03-18gl_rasterizer: Silence misc warningsReinUsesLisp
2020-03-18gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceIDReinUsesLisp
2020-03-17Merge pull request #3510 from FernandoS27/dirty-writeMat M
2020-03-17Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei
2020-03-16renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp
2020-03-15Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti
2020-03-15gl_shader_decompiler: Implement legacy varyingsReinUsesLisp
2020-03-14renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei
2020-03-14DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow
2020-03-13vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp
2020-03-13gl_shader_decompiler: Fix implicit conversion errorsReinUsesLisp
2020-03-13shader/transform_feedback: Expose buffer strideReinUsesLisp
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13gl_shader_decompiler: Decorate output attributes with XFB layoutReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-13Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei
2020-03-12gl_shader_decompiler: Initialize gl_Position on vertex shadersReinUsesLisp
2020-03-12gl_shader_decompiler: Add missing {} on smem GLSL emissionReinUsesLisp
2020-03-12video_core: Implement RGBA16_SNORMReinUsesLisp
2020-03-12gl_shader_decompiler: Add layer component to texelFetchReinUsesLisp
2020-03-12gl_shader_decompiler: Fix regression in render target declarationsReinUsesLisp
2020-03-11gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp
2020-03-09gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp
2020-03-09engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp
2020-03-09shader/registry: Address feedbackReinUsesLisp
2020-03-09gl_shader_decompiler: Add identifier to decompiled codeReinUsesLisp
2020-03-09gl_shader_decompiler: Roll back to GLSL core 430ReinUsesLisp
2020-03-09const_buffer_engine_interface: Store component typesReinUsesLisp
2020-03-09gl_shader_cache: Reduce registry consistency to debug assertReinUsesLisp
2020-03-09shader/registry: Cache tessellation stateReinUsesLisp
2020-03-09shader/registry: Store graphics and compute metadataReinUsesLisp