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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-10
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-10
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
bunnei
2018-10-09
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-09
gl_shader_decompiler: Remove unused variables in TMML's implementation
Lioncash
2018-10-08
Implement Scissor Test
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Move position varying location from 15 to 0 and apply a...
ReinUsesLisp
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-06
Merge pull request #1446 from bunnei/fast_fermi_copy
bunnei
2018-10-06
Merge pull request #1437 from FernandoS27/tex-mode2
bunnei
2018-10-06
gl_rasterizer: Fixup undefined behaviour in SetupDraw
ReinUsesLisp
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
2018-10-06
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
bunnei
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-10-03
Implemented Texture Processing Modes in TEXS and TLDS
FernandoS27
2018-10-01
gl_rasterizer: Fixup unassigned point sizes
ReinUsesLisp
2018-09-30
Merge pull request #1330 from raven02/tlds
bunnei
2018-09-30
gl_rasterizer_cache: Fixes to how we do render to cubemap.
bunnei
2018-09-30
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
bunnei
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-30
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
bunnei
2018-09-30
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
bunnei
2018-09-30
gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
bunnei
2018-09-30
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTextur...
bunnei
2018-09-30
gl_rasterizer_cache: Track texture target and depth in the cache.
bunnei
2018-09-30
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
bunnei
2018-09-30
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
bunnei
2018-09-30
Fix trailing whitespace
raven02
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-23
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
2018-09-23
correct BC6H
greggameplayer
2018-09-22
Merge pull request #1382 from lioncash/inc
bunnei
2018-09-21
gl_state: Remove unused type alias
Lioncash
2018-09-21
Merge pull request #1379 from lioncash/bitwise
bunnei
2018-09-21
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
Lioncash
2018-09-20
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS...
Subv
2018-09-19
Merge branch 'master' into tlds
raven02
2018-09-19
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
Markus Wick
2018-09-18
Merge pull request #1342 from lioncash/trunc
bunnei
2018-09-18
Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-18
Merge pull request #1299 from FernandoS27/texture-sanatize
bunnei
2018-09-17
Implemented Internal Flags
FernandoS27
2018-09-17
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
Lioncash
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