index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
Age
Commit message (
Expand
)
Author
2020-07-13
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
2020-07-13
video_core: Fix B5G6R5U
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-02
Merge pull request #4175 from ReinUsesLisp/read-buffer
bunnei
2020-07-02
Merge pull request #4082 from Morph1984/mirror-once-clamp
Rodrigo Locatti
2020-06-30
Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-30
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Morph
2020-06-29
maxwell_to_gl: Rename VertexType() to VertexFormat()
Morph
2020-06-28
maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
Morph
2020-06-26
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
2020-06-25
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
Rodrigo Locatti
2020-06-25
gl_device: Fix IsASTCSupported
David Marcec
2020-06-25
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
2020-06-24
buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
2020-06-24
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
ReinUsesLisp
2020-06-24
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
ReinUsesLisp
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-24
gl_stream_buffer: Always use a non-coherent buffer
ReinUsesLisp
2020-06-24
gl_stream_buffer: Always use persistent memory maps
ReinUsesLisp
2020-06-24
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
Rodrigo Locatti
2020-06-23
gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
2020-06-20
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
Morph
2020-06-20
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-19
gl_arb_decompiler: Avoid several string copies
Lioncash
2020-06-18
maxwell_to_gl: Miscellaneous changes
Morph
2020-06-18
Merge pull request #4092 from Morph1984/image-bindings
Rodrigo Locatti
2020-06-16
Merge pull request #4041 from ReinUsesLisp/arb-decomp
bunnei
2020-06-16
gl_device: Reserve at least 4 image bindings for fragment stage
Morph
2020-06-15
Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf
Rodrigo Locatti
2020-06-14
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
bunnei
2020-06-13
Merge pull request #4049 from ReinUsesLisp/separate-samplers
bunnei
2020-06-12
Merge pull request #3986 from ReinUsesLisp/shader-cache
bunnei
2020-06-11
gl_arb_decompiler: Implement FSwizzleAdd
ReinUsesLisp
2020-06-11
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-06-09
Merge pull request #4027 from ReinUsesLisp/3d-slices
bunnei
2020-06-09
buffer_cache: Avoid passing references of shared pointers and misc style changes
ReinUsesLisp
2020-06-08
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
ReinUsesLisp
2020-06-08
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
bunnei
2020-06-08
Merge pull request #4052 from ReinUsesLisp/debug-output
bunnei
2020-06-08
texture_cache: Handle 3D texture blits with one layer
ReinUsesLisp
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
[next]