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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-07-02Merge pull request #4082 from Morph1984/mirror-once-clampRodrigo Locatti
2020-06-30Merge pull request #4157 from ReinUsesLisp/unified-turingFernando Sahmkow
2020-06-30maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXTMorph
2020-06-29maxwell_to_gl: Rename VertexType() to VertexFormat()Morph
2020-06-28maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formatsMorph
2020-06-25Merge pull request #4151 from ReinUsesLisp/gl-invalidationsRodrigo Locatti
2020-06-25gl_device: Fix IsASTCSupportedDavid Marcec
2020-06-25gl_device: Enable NV_vertex_buffer_unified_memory on Turing devicesReinUsesLisp
2020-06-24buffer_cache: Use buffer methods instead of cache virtual methodsReinUsesLisp
2020-06-24gl_stream_buffer: Use InvalidateBufferData instead unmap and mapReinUsesLisp
2020-06-24gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp
2020-06-24gl_buffer_cache: Mark buffers as residentReinUsesLisp
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
2020-06-24gl_stream_buffer: Always use a non-coherent bufferReinUsesLisp
2020-06-24gl_stream_buffer: Always use persistent memory mapsReinUsesLisp
2020-06-24Merge pull request #4129 from Morph1984/texture-shadow-lod-workaroundRodrigo Locatti
2020-06-23gl_shader_cache: Avoid use after move for program sizeReinUsesLisp
2020-06-20gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph
2020-06-19gl_arb_decompiler: Avoid several string copiesLioncash
2020-06-18maxwell_to_gl: Miscellaneous changesMorph
2020-06-18Merge pull request #4092 from Morph1984/image-bindingsRodrigo Locatti
2020-06-16Merge pull request #4041 from ReinUsesLisp/arb-decompbunnei
2020-06-16gl_device: Reserve at least 4 image bindings for fragment stageMorph
2020-06-15Merge pull request #4066 from ReinUsesLisp/shared-ptr-bufRodrigo Locatti
2020-06-14Merge pull request #4064 from ReinUsesLisp/invalidate-buffersbunnei
2020-06-13Merge pull request #4049 from ReinUsesLisp/separate-samplersbunnei
2020-06-12Merge pull request #3986 from ReinUsesLisp/shader-cachebunnei
2020-06-11gl_arb_decompiler: Implement FSwizzleAddReinUsesLisp
2020-06-11gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp
2020-06-09Merge pull request #4027 from ReinUsesLisp/3d-slicesbunnei
2020-06-09buffer_cache: Avoid passing references of shared pointers and misc style changesReinUsesLisp
2020-06-08gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidationReinUsesLisp
2020-06-08Merge pull request #4040 from ReinUsesLisp/nv-transform-feedbackbunnei
2020-06-08Merge pull request #4052 from ReinUsesLisp/debug-outputbunnei
2020-06-08texture_cache: Handle 3D texture blits with one layerReinUsesLisp
2020-06-08texture_cache: Implement rendering to 3D texturesReinUsesLisp
2020-06-07rasterizer_cache: Remove files and includesReinUsesLisp
2020-06-07vk_pipeline_cache: Use generic shader cacheReinUsesLisp
2020-06-07gl_shader_cache: Use generic shader cacheReinUsesLisp
2020-06-06gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp
2020-06-05renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabledReinUsesLisp
2020-06-05shader/texture: Join separate image and sampler pairs offlineReinUsesLisp
2020-06-04Merge pull request #4031 from Morph1984/fix-gs-outputsbunnei
2020-06-03gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp
2020-06-02Merge pull request #4014 from ReinUsesLisp/astc-nvidiabunnei
2020-06-02Merge pull request #4006 from ReinUsesLisp/squash-ubosbunnei
2020-06-01gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVert...Morph
2020-06-01gl_shader_decompiler: Fix geometry shader outputs for Intel driversMorph
2020-06-01Merge pull request #3996 from ReinUsesLisp/front-facesbunnei