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path: root/src/video_core/renderer_opengl
AgeCommit message (Collapse)Author
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-03OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel
2016-05-01Merge pull request #1741 from linkmauve/iwyu-video_corebunnei
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel
2016-04-30OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-22HWRasterizer: reorder declarations to match defstfarley
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley
2016-04-22Merge pull request #1436 from tfarley/hw-tex-forwardingbunnei
Hardware Renderer Texture Forwarding
2016-04-21HWRasterizer: Texture forwardingtfarley
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel
2016-04-07Merge pull request #1639 from linkmauve/fix-double-framebuffer-checkbunnei
OpenGL: Fix a double framebuffer completeness checks.
2016-04-05Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment
Common: Remove Common::make_unique, use std::make_unique
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel
2016-04-01Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel
2016-03-23OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner
Our code did not handle this well, causing random crashes in some situations.
2016-03-08Merge pull request #1344 from LittleWhite-tb/error-outputbunnei
Output errors in GUI
2016-03-08Improve error report from Init() functionsLittleWhite
Add error popup when citra initialization failed
2016-03-05Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-02Add immediate mode vertex submissionDwayne Slater
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: View should be normalized.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
- Also implement D0 LUT enable.
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
- No functional difference.
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ↵bunnei
to last light.
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle ↵bunnei
vector.
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.