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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2016-05-07
fixup simple type conversions where possible
Alexander Laties
2016-05-06
Frontends, VideoCore: Move glad initialisation to the frontend
Emmanuel Gil Peyrot
2016-05-03
OpenGL: Don't copy const_color (Reverts #1745)
Jannik Vogel
2016-05-01
Merge pull request #1741 from linkmauve/iwyu-video_core
bunnei
2016-05-01
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
Jannik Vogel
2016-04-30
OpenGL: border_color was never set. Fixed. (#1740)
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-29
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
2016-04-22
HWRasterizer: reorder declarations to match defs
tfarley
2016-04-22
HWRasterizer: sync specular uniform for new shaders
tfarley
2016-04-22
Merge pull request #1436 from tfarley/hw-tex-forwarding
bunnei
2016-04-21
HWRasterizer: Texture forwarding
tfarley
2016-04-10
OpenGL: Implement color combiner Operation::Dot3_RGB
Jannik Vogel
2016-04-08
OpenGL: Respect buffer-write allow registers
Jannik Vogel
2016-04-08
OpenGL: Split buffer-write mask sync into seperate functions
Jannik Vogel
2016-04-08
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
Jannik Vogel
2016-04-07
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
bunnei
2016-04-05
Merge pull request #1643 from MerryMage/make_unique
Mathew Maidment
2016-04-05
Common: Remove Common::make_unique, use std::make_unique
MerryMage
2016-04-03
OpenGL: Fix a double framebuffer completeness checks.
Emmanuel Gil Peyrot
2016-04-03
OpenGL: Check for framebuffer completeness
Jannik Vogel
2016-04-01
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
Jannik Vogel
2016-03-23
OpenGL: Don't attempt to draw empty triangle batches
Yuri Kunde Schlesner
2016-03-08
Merge pull request #1344 from LittleWhite-tb/error-output
bunnei
2016-03-08
Improve error report from Init() functions
LittleWhite
2016-03-05
Pica: Write depth value even when depth test is disabled
Yuri Kunde Schlesner
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-02-26
renderer_opengl: Initalise fragment shader LUT textures
MerryMage
2016-02-05
pica: Cleanup lighting register definitions and documentation.
bunnei
2016-02-05
gl_rasterizer: Use alignas(16) instead of explicit padding.
bunnei
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
2016-02-05
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
bunnei
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
2016-02-05
gl_rasterizer: Remove unnecessary casts.
bunnei
2016-02-05
gl_rasterizer: Fix PicaShaderConfig on GCC.
bunnei
2016-02-05
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
bunnei
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...
bunnei
2016-02-05
gl_shader_gen: View vector needs to be normalized when computing half angle v...
bunnei
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
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