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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2021-07-22
shaders: Allow shader notify when async shaders is disabled
ameerj
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Rebase fixes
ameerj
2021-07-22
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
glsl: Implement transform feedback
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Implement some attribute getters and setters
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glsl: Fixup build issues
ReinUsesLisp
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
gl_shader_cache: Do not flip tessellation on OpenGL
ReinUsesLisp
2021-07-22
gl_graphics_program: Fix texture buffer bindings
ReinUsesLisp
2021-07-22
gl_shader_cache: Conditionally use viewport mask
ReinUsesLisp
2021-07-22
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
gl_shader_cache: Improve GLASM error print logic
ReinUsesLisp
2021-07-22
glasm: Implement forced early Z
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
gl_shader_cache: Pass shader runtime information
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
gl_shader_manager: Zero initialize current assembly programs
ReinUsesLisp
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