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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2021-07-22shaders: Allow shader notify when async shaders is disabledameerj
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Conditionally use fine/coarse derivatives based on device supportameerj
2021-07-22glsl: Cleanup/Address feedbackameerj
2021-07-22gl_shader_cache: Implement async shadersameerj
2021-07-22glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj
2021-07-22gl_shader_cache: Remove const from pipeline source argumentsameerj
2021-07-22gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...ameerj
2021-07-22glsl: Address more feedback. Implement indexed texture readsameerj
2021-07-22gl_rasterizer: Add texture fetch barrier for fragmentsameerj
2021-07-22glsl: Implement fswzaddameerj
2021-07-22glsl: Rebase fixesameerj
2021-07-22glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj
2021-07-22glsl: skip gl_ViewportIndex write if device does not support itameerj
2021-07-22glsl: Implement transform feedbackameerj
2021-07-22glsl: Implement VOTE for subgroup size potentially largerameerj
2021-07-22glsl: Implement some attribute getters and settersameerj
2021-07-22glsl: Query GL Device for FP16 extension supportameerj
2021-07-22glsl: Fixup build issuesReinUsesLisp
2021-07-22glsl: Initial backendameerj
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22 gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsameerj
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22gl_texture_cache: Create image storage viewsReinUsesLisp
2021-07-22gl_shader_util: Move shader utility code to a separate fileReinUsesLisp
2021-07-22gl_shader_cache: Store workers in shader cache objectReinUsesLisp
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22glasm: Use ARB_derivative_control conditionallyReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
2021-07-22buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22glasm: Prepare XFB from state instead of global registersReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Add disk shader cacheReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22gl_shader_cache: Do not flip tessellation on OpenGLReinUsesLisp
2021-07-22gl_graphics_program: Fix texture buffer bindingsReinUsesLisp
2021-07-22gl_shader_cache: Conditionally use viewport maskReinUsesLisp
2021-07-22gl_shader_cache,glasm: Conditionally use typeless image reads extensionReinUsesLisp
2021-07-22gl_shader_cache: Improve GLASM error print logicReinUsesLisp
2021-07-22glasm: Implement forced early ZReinUsesLisp
2021-07-22glasm: Set transform feedback stateReinUsesLisp
2021-07-22gl_shader_cache: Pass shader runtime informationReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22gl_shader_manager: Zero initialize current assembly programsReinUsesLisp