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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-03-30
gl_decompiler: min/max op not implement yet
namkazy
2020-03-30
gl_decompiler: add atomic op
Nguyen Dac Nam
2020-03-25
Address review and fix broken yuzu-tester build
James Rowe
2020-03-26
gl_rasterizer: Update stencil test regardless of it being disabled
ReinUsesLisp
2020-03-26
gl_rasterizer: Synchronize stencil testing on clears
ReinUsesLisp
2020-03-25
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
bunnei
2020-03-24
Frontend/GPU: Refactor context management
James Rowe
2020-03-22
gl_rasterizer: Use transformed viewport for depth ranges
ReinUsesLisp
2020-03-18
gl_shader_decompiler: Remove deprecated function and its usages
ReinUsesLisp
2020-03-18
gl_rasterizer: Silence misc warnings
ReinUsesLisp
2020-03-18
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
ReinUsesLisp
2020-03-17
Merge pull request #3510 from FernandoS27/dirty-write
Mat M
2020-03-17
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
bunnei
2020-03-16
renderer_opengl: Move some logic to an anonymous namespace
ReinUsesLisp
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
2020-03-15
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
Rodrigo Locatti
2020-03-15
gl_shader_decompiler: Implement legacy varyings
ReinUsesLisp
2020-03-14
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
bunnei
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
2020-03-14
DirtyFlags: relax need to set render_targets as dirty
Fernando Sahmkow
2020-03-13
vk/gl_shader_decompiler: Silence assertion on compute
ReinUsesLisp
2020-03-13
gl_shader_decompiler: Fix implicit conversion errors
ReinUsesLisp
2020-03-13
shader/transform_feedback: Expose buffer stride
ReinUsesLisp
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
gl_shader_decompiler: Decorate output attributes with XFB layout
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-13
Merge pull request #3491 from ReinUsesLisp/polygon-modes
bunnei
2020-03-12
gl_shader_decompiler: Initialize gl_Position on vertex shaders
ReinUsesLisp
2020-03-12
gl_shader_decompiler: Add missing {} on smem GLSL emission
ReinUsesLisp
2020-03-12
video_core: Implement RGBA16_SNORM
ReinUsesLisp
2020-03-12
gl_shader_decompiler: Add layer component to texelFetch
ReinUsesLisp
2020-03-12
gl_shader_decompiler: Fix regression in render target declarations
ReinUsesLisp
2020-03-11
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
2020-03-09
shader/registry: Address feedback
ReinUsesLisp
2020-03-09
gl_shader_decompiler: Add identifier to decompiled code
ReinUsesLisp
2020-03-09
gl_shader_decompiler: Roll back to GLSL core 430
ReinUsesLisp
2020-03-09
const_buffer_engine_interface: Store component types
ReinUsesLisp
2020-03-09
gl_shader_cache: Reduce registry consistency to debug assert
ReinUsesLisp
2020-03-09
shader/registry: Cache tessellation state
ReinUsesLisp
2020-03-09
shader/registry: Store graphics and compute metadata
ReinUsesLisp
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
Merge pull request #3301 from ReinUsesLisp/state-tracker
Rodrigo Locatti
2020-03-07
Merge pull request #3452 from Morph1984/anisotropic-filtering
bunnei
2020-03-05
Merge pull request #3451 from ReinUsesLisp/indexed-textures
bunnei
2020-03-03
Merge pull request #3455 from ReinUsesLisp/attr-scaled
bunnei
2020-02-28
renderer_opengl: Fix edge-case where alpha testing might cull presentation
ReinUsesLisp
2020-02-28
gl_texture_cache: Remove blending disable on blits
ReinUsesLisp
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