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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-21
Merge pull request #3714 from lioncash/copies
bunnei
2020-04-21
gl_rasterizer: Fix buffers without size
ReinUsesLisp
2020-04-18
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
Mat M
2020-04-18
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
bunnei
2020-04-17
gl_shader_decompiler: Avoid copies where applicable
Lioncash
2020-04-17
video_code: Fix implicit switch fallthrough.
Markus Wick
2020-04-17
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
Rodrigo Locatti
2020-04-17
Merge pull request #3682 from lioncash/uam
bunnei
2020-04-16
Merge pull request #3673 from lioncash/extra
bunnei
2020-04-16
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-15
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Lioncash
2020-04-15
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
CMakeLists: Make -Wreorder a compile-time error
Lioncash
2020-04-15
Merge pull request #3662 from ReinUsesLisp/constant-attrs
Mat M
2020-04-15
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
Mat M
2020-04-15
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
Mat M
2020-04-14
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-14
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
ReinUsesLisp
2020-04-13
gl_texture_cache: Fix layered texture attachment base level
ReinUsesLisp
2020-04-13
Merge pull request #3651 from ReinUsesLisp/line-widths
Mat M
2020-04-13
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
Mat M
2020-04-13
Merge pull request #3627 from ReinUsesLisp/layered-view
Mat M
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Implement merges with bitfieldInsert
ReinUsesLisp
2020-04-12
gl_shader_decompiler: Improve generated code in HMergeH*
ReinUsesLisp
2020-04-11
texture_cache: Remove preserve_contents
ReinUsesLisp
2020-04-08
gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
Merge pull request #3513 from ReinUsesLisp/native-astc
Fernando Sahmkow
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-05
Merge pull request #3592 from ReinUsesLisp/ipa
Fernando Sahmkow
2020-04-05
Merge pull request #3589 from ReinUsesLisp/fix-clears
Fernando Sahmkow
2020-04-02
Merge pull request #3552 from jroweboy/single-context
Rodrigo Locatti
2020-04-01
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
2020-04-01
gl_texture_cache: Fix software ASTC fallback
ReinUsesLisp
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-03-31
gl_rasterizer: Mark cleared textures as dirty
ReinUsesLisp
2020-03-31
Merge pull request #3506 from namkazt/patch-9
Rodrigo Locatti
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