| Age | Commit message (Expand) | Author |
| 2018-05-24 | Shader: Implemented compound predicates in fset. | Subv |
| 2018-05-24 | Shader: Implemented compound predicates in fsetp. | Subv |
| 2018-05-20 | Merge pull request #458 from Subv/fmnmx | bunnei |
| 2018-05-20 | Merge pull request #451 from Subv/gl_array_size | Sebastian Valle |
| 2018-05-20 | Shaders: Implemented the FMNMX shader instruction. | Subv |
| 2018-05-19 | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv |
| 2018-05-19 | GLRenderer: Remove unused vertex buffer and increase the size of the stream b... | Subv |
| 2018-05-19 | GLRenderer: Log the shader source code when program linking fails. | Subv |
| 2018-05-02 | general: Make formatting of logged hex values more straightforward | Lioncash |
| 2018-04-29 | Merge pull request #422 from bunnei/shader-mov | bunnei |
| 2018-04-29 | gl_shader_decompiler: Implement MOV_R. | bunnei |
| 2018-04-29 | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei |
| 2018-04-29 | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp ... | Subv |
| 2018-04-29 | gl_shader_decompiler: Implement MOV_C. | bunnei |
| 2018-04-28 | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei |
| 2018-04-28 | gl_shader_decompiler: More cleanups, etc. with how we handle register types. | bunnei |
| 2018-04-28 | GLSLRegister: Simplify register declarations, etc. | bunnei |
| 2018-04-28 | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei |
| 2018-04-27 | Merge pull request #408 from bunnei/shader-ints-p2 | bunnei |
| 2018-04-27 | renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents | Lioncash |
| 2018-04-27 | gl_shader_decompiler: Add GLSLRegisterManager class to track register state. | bunnei |
| 2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash |
| 2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei |
| 2018-04-26 | gl_shader_decompiler: Move color output to EXIT instruction. | bunnei |
| 2018-04-25 | Merge pull request #396 from Subv/shader_ops | bunnei |
| 2018-04-25 | Shaders: Implemented the FSET instruction. | Subv |
| 2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash |
| 2018-04-24 | Shaders: Added decodings for the FSET instructions. | Subv |
| 2018-04-24 | renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. | bunnei |
| 2018-04-24 | gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. | bunnei |
| 2018-04-24 | gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. | bunnei |
| 2018-04-24 | gl_rasterizer_cache: Use new logger. | bunnei |
| 2018-04-24 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei |
| 2018-04-24 | gl_rasterizer_cache: Handle compressed texture sizes. | bunnei |
| 2018-04-24 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei |
| 2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei |
| 2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei |
| 2018-04-24 | renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() | Lioncash |
| 2018-04-24 | Merge pull request #379 from Subv/multi_buffers | bunnei |
| 2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv |
| 2018-04-23 | GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ... | Subv |
| 2018-04-21 | GPU: Implement the A2BGR10 texture format. | Subv |
| 2018-04-21 | Merge pull request #376 from bunnei/shader-decoder | bunnei |
| 2018-04-20 | Merge pull request #375 from lioncash/header | bunnei |
| 2018-04-20 | gl_shader_decompiler: Skip RRO instruction. | bunnei |
| 2018-04-20 | gl_shader_decompiler: Cleanup error logging. | bunnei |
| 2018-04-20 | shader_bytecode: Decode instructions based on bit strings. | bunnei |
| 2018-04-20 | Merge pull request #369 from Subv/shader_instr2 | bunnei |
| 2018-04-20 | Merge pull request #374 from lioncash/noexcept | bunnei |
| 2018-04-20 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv |