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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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Author
2018-09-01
Removed saturate assert
David Marcec
2018-09-01
Changed tab5980_0 default from 0 -> 1
David Marcec
2018-09-01
Added FMUL asserts
David Marcec
2018-09-01
Added FFMA asserts
David Marcec
2018-09-01
Added assert for TEXS nodep
David Marcec
2018-09-01
Added better asserts to IPA, Renamed IPA modes to match mesa
David Marcec
2018-08-31
core/core: Replace includes with forward declarations where applicable
Lioncash
2018-08-31
gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
bunnei
2018-08-31
gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
bunnei
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
2018-08-31
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
Merge pull request #1204 from lioncash/pimpl
bunnei
2018-08-31
Merge pull request #1207 from degasus/hotfix
bunnei
2018-08-31
core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
Report correct shader size.
Markus Wick
2018-08-31
Added predicate comparison GreaterEqualWithNan
Hexagon12
2018-08-30
gl_shader_decompiler: Implement POPC (#1203)
Laku
2018-08-30
Merge pull request #1200 from bunnei/improve-ipa
bunnei
2018-08-29
Shaders: Implemented IADD3
tech4me
2018-08-29
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
bunnei
2018-08-28
Merge pull request #1193 from lioncash/priv
bunnei
2018-08-28
Merge pull request #1192 from lioncash/unused
bunnei
2018-08-28
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Lioncash
2018-08-28
gpu: Make memory_manager private
Lioncash
2018-08-28
gl_rasterizer: Remove unused variables
Lioncash
2018-08-27
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-27
gl_rasterizer_cache: Update to use RasterizerCache base class.
bunnei
2018-08-23
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Lioncash
2018-08-23
Merge pull request #1160 from bunnei/surface-reserve
bunnei
2018-08-23
gl_rasterizer_cache: Blit when possible on RecreateSurface.
bunnei
2018-08-23
gl_rasterizer_cache: Reserve surfaces that have already been created for late...
bunnei
2018-08-23
gl_rasterizer_cache: Remove assert for RecreateSurface type.
bunnei
2018-08-23
gl_rasterizer_cache: Implement compressed texture copies.
bunnei
2018-08-23
gl_rasterizer: Implement stencil test.
bunnei
2018-08-23
gl_rasterizer: Implement partial color clear and stencil clear.
bunnei
2018-08-23
gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-23
Merge pull request #1157 from lioncash/vec
bunnei
2018-08-23
Merge pull request #1156 from Lakumakkara/lop3
bunnei
2018-08-22
gl_shader_gen: Make ShaderSetup's constructor explicit
Lioncash
2018-08-22
gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
2018-08-23
more fixes
Laku
2018-08-22
fixes
Laku
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
remove debug logging
Laku
2018-08-22
implement lop3
Laku
2018-08-22
Merge pull request #1154 from OatmealDome/topology-lines
bunnei
2018-08-22
Merge pull request #1124 from Subv/logic_ops
bunnei
2018-08-22
maxwell_to_gl: Implement PrimitiveTopology::Lines
OatmealDome
2018-08-21
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instruct...
bunnei
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