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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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Author
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-18
Merge pull request #574 from Subv/shader_abs_neg
bunnei
2018-06-18
GPU: Perform negation after absolute value in the float shader instructions.
Subv
2018-06-18
GPU: Don't mark uniform buffers and registers as used for instructions which ...
Subv
2018-06-18
Merge pull request #570 from bunnei/astc
bunnei
2018-06-18
Merge pull request #571 from Armada651/loose-blend
bunnei
2018-06-18
gl_rasterizer: Get loose on independent blending.
Jules Blok
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
gl_rasterizer_cache: Loosen things up a bit.
bunnei
2018-06-17
gl_shader_decompiler: Implement LOP instructions.
bunnei
2018-06-17
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
bunnei
2018-06-15
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
bunnei
2018-06-15
Merge pull request #564 from bunnei/lop32i_passb
bunnei
2018-06-15
gl_shader_gen: Set position.w to 1.
bunnei
2018-06-15
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
bunnei
2018-06-12
Merge pull request #558 from Subv/iadd32i
bunnei
2018-06-12
GPU: Implemented the iadd32i shader instruction.
Subv
2018-06-11
gl_shader_decompiler: Implement saturate for float instructions.
bunnei
2018-06-10
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when readi...
Subv
2018-06-09
GPU: Implement the iset family of shader instructions.
Subv
2018-06-09
Merge pull request #550 from Subv/ssy
bunnei
2018-06-09
Merge pull request #551 from bunnei/shr
bunnei
2018-06-09
gl_shader_decompiler: Implement SHR instruction.
bunnei
2018-06-08
GPU: Stub the SSY shader instruction.
Subv
2018-06-08
gl_shader_decompiler: Implement IADD instruction.
bunnei
2018-06-08
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
bunnei
2018-06-08
GPU: Synchronize the blend state on every draw call.
Subv
2018-06-08
GPU: Added registers for normal and independent blending.
Subv
2018-06-08
Merge pull request #547 from Subv/compressed_alignment
bunnei
2018-06-08
GLCache: Align compressed texture sizes to their compression ratio, and then ...
Subv
2018-06-08
Rasterizer: Flush the written region when writing shader uniform data before ...
Subv
2018-06-07
Merge pull request #543 from Subv/uniforms
bunnei
2018-06-07
GLRenderer: Write the shader stage configuration UBO data *before* copying it...
Subv
2018-06-07
Merge pull request #542 from bunnei/bfe_imm
bunnei
2018-06-07
Merge pull request #541 from Subv/blittextures
bunnei
2018-06-07
gl_shader_decompiler: Implement BFE_IMM instruction.
bunnei
2018-06-06
GLCache: Use the full uncompressed size when blitting from one texture to ano...
Subv
2018-06-06
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
Subv
2018-06-06
gl_shader_decompiler: F2F: Implement rounding modes.
bunnei
2018-06-06
Merge pull request #537 from bunnei/misc-shader
bunnei
2018-06-06
Merge pull request #535 from Subv/gpu_swizzle
bunnei
2018-06-06
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with...
bunnei
2018-06-06
gl_shader_decompiler: Implement ISETP_IMM instruction.
bunnei
2018-06-06
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-06
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-06-06
Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-06
gl_shader_decompiler: Implement LD_C instruction.
bunnei
2018-06-06
gl_shader_gen: Add uniform handling for indirect const buffer access.
bunnei
2018-06-06
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
bunnei
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
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