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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-11-26
core/memory: Migrate over GetPointer()
Lioncash
2019-11-26
core: Prepare various classes for memory read/write migration
Lioncash
2019-11-26
Merge pull request #3143 from ReinUsesLisp/indexing-bug
bunnei
2019-11-25
gl_shader_decompiler: Fix casts from fp32 to f16
ReinUsesLisp
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-24
Merge pull request #3158 from ReinUsesLisp/srgb-blit
bunnei
2019-11-24
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
bunnei
2019-11-24
gl_texture_cache: Apply sRGB on blits
ReinUsesLisp
2019-11-23
Merge pull request #3141 from ReinUsesLisp/gl-position
bunnei
2019-11-22
gl_device: Reserve base bindings on limited devices
ReinUsesLisp
2019-11-22
gl_state: Skip null texture binds
ReinUsesLisp
2019-11-22
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-22
gl_shader_cache: Hack shared memory size
ReinUsesLisp
2019-11-22
gl_shader_decompiler: Normalize image bindings
ReinUsesLisp
2019-11-22
gl_shader_decompiler: Normalize cbuf bindings
ReinUsesLisp
2019-11-22
gl_rasterizer: Add missing cbuf counter reset on compute
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shared memory size
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-19
gl_shader_gen: Apply default value to gl_Position
ReinUsesLisp
2019-11-19
Merge pull request #3086 from ReinUsesLisp/format-lookups
bunnei
2019-11-15
Merge pull request #3047 from ReinUsesLisp/clip-control
bunnei
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
2019-11-13
Merge pull request #3084 from ReinUsesLisp/cast-warnings
Rodrigo Locatti
2019-11-09
Merge pull request #3082 from ReinUsesLisp/fix-lockers
bunnei
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-08
Merge pull request #3080 from FernandoS27/glsl-fix
bunnei
2019-11-07
gl_shader_cache: Fix locker constructors
ReinUsesLisp
2019-11-07
gl_shader_cache: Enable extensions only when available
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-07
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-07
GLSLDecompiler: Correct Texture Gather Offset.
Fernando Sahmkow
2019-11-07
gl_rasterizer: Remove front facing hack
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
ReinUsesLisp
2019-11-07
gl_shader_manager: Remove unused variable in SetFromRegs
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-06
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
bunnei
2019-11-06
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-02
gl_rasterizer: Re-enable stream buffer memory due to global memory
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-10-29
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
bunnei
2019-10-29
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
bunnei
2019-10-30
gl_state: Use std::array::fill instead of std::fill
Rodrigo Locatti
2019-10-29
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
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