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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-08-26
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
bunnei
2020-08-24
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
bunnei
2020-08-23
gl_texture_cache: Take std::string by reference in DecorateViewName()
Lioncash
2020-08-23
video_core/fence_manager: Remove unnecessary includes
Lioncash
2020-08-23
video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
2020-08-23
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-21
Merge pull request #4521 from lioncash/optionalcache
bunnei
2020-08-18
common/telemetry: Migrate namespace into the Common namespace
Lioncash
2020-08-17
Merge pull request #4535 from lioncash/fileutil
bunnei
2020-08-16
move thread 1/4 count computation into allocate workers method
ameerj
2020-08-16
common/fileutil: Convert namespace to Common::FS
Lioncash
2020-08-15
common/compression: Roll back std::span changes
Lioncash
2020-08-15
Merge pull request #4416 from lioncash/span
bunnei
2020-08-14
gl_shader_disk_cache: Make use of std::nullopt where applicable
Lioncash
2020-08-12
gl_shader_cache: Use std::max() for determining num_workers
Morph
2020-07-28
renderer_opengl: Use 1/4 of all threads for async shader compilation
Morph
2020-07-25
zstd_compression: Make use of std::span in interfaces
Lioncash
2020-07-24
Merge pull request #4391 from lioncash/nrvo
bunnei
2020-07-23
Merge pull request #4394 from lioncash/unused6
bunnei
2020-07-21
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-21
Merge pull request #4360 from ReinUsesLisp/glasm-bar
Rodrigo Locatti
2020-07-21
video_core: Remove unused variables
Lioncash
2020-07-21
video_core: Allow copy elision to take place where applicable
Lioncash
2020-07-21
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-17
Drop max workers from 8->2 for testing
David Marcec
2020-07-17
Rebase for per game settings
David Marcec
2020-07-17
async shaders
David Marcec
2020-07-16
gl_arb_decompiler: Execute BAR even when inside control flow
ReinUsesLisp
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
video_core: Fix DXT4 and RGB565
ReinUsesLisp
2020-07-13
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
2020-07-13
video_core: Fix B5G6R5U
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-02
Merge pull request #4175 from ReinUsesLisp/read-buffer
bunnei
2020-07-02
Merge pull request #4082 from Morph1984/mirror-once-clamp
Rodrigo Locatti
2020-06-30
Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-30
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Morph
2020-06-29
maxwell_to_gl: Rename VertexType() to VertexFormat()
Morph
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