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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-08-26Merge pull request #4569 from ReinUsesLisp/glsl-cmakebunnei
2020-08-24Merge pull request #4542 from ReinUsesLisp/gpu-init-basebunnei
2020-08-23gl_texture_cache: Take std::string by reference in DecorateViewName()Lioncash
2020-08-23video_core/fence_manager: Remove unnecessary includesLioncash
2020-08-23video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp
2020-08-23gl_shader_util: Use std::string_view instead of star pointerReinUsesLisp
2020-08-22video_core: Initialize renderer with a GPUReinUsesLisp
2020-08-21Merge pull request #4521 from lioncash/optionalcachebunnei
2020-08-18common/telemetry: Migrate namespace into the Common namespaceLioncash
2020-08-17Merge pull request #4535 from lioncash/fileutilbunnei
2020-08-16move thread 1/4 count computation into allocate workers methodameerj
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash
2020-08-15common/compression: Roll back std::span changesLioncash
2020-08-15Merge pull request #4416 from lioncash/spanbunnei
2020-08-14gl_shader_disk_cache: Make use of std::nullopt where applicableLioncash
2020-08-12gl_shader_cache: Use std::max() for determining num_workersMorph
2020-07-28renderer_opengl: Use 1/4 of all threads for async shader compilationMorph
2020-07-25zstd_compression: Make use of std::span in interfacesLioncash
2020-07-24Merge pull request #4391 from lioncash/nrvobunnei
2020-07-23Merge pull request #4394 from lioncash/unused6bunnei
2020-07-21Merge pull request #4359 from ReinUsesLisp/clamp-sharedRodrigo Locatti
2020-07-21Merge pull request #4360 from ReinUsesLisp/glasm-barRodrigo Locatti
2020-07-21video_core: Remove unused variablesLioncash
2020-07-21video_core: Allow copy elision to take place where applicableLioncash
2020-07-21Merge pull request #4324 from ReinUsesLisp/formatsbunnei
2020-07-18gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp
2020-07-17Drop max workers from 8->2 for testingDavid Marcec
2020-07-17Rebase for per game settingsDavid Marcec
2020-07-17async shadersDavid Marcec
2020-07-16gl_arb_decompiler: Execute BAR even when inside control flowReinUsesLisp
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp
2020-07-13video_core: Fix DXT4 and RGB565ReinUsesLisp
2020-07-13video_core: Fix B5G6R5_UNORM render target formatReinUsesLisp
2020-07-13video_core: Fix B5G6R5UReinUsesLisp
2020-07-13video_core: Implement RGBA32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA16_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RGBA8_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RG32_SINT render targetReinUsesLisp
2020-07-13video_core: Implement RG8_SINT render target and fix RG8_UINTReinUsesLisp
2020-07-13video_core: Implement R8_SINT render targetReinUsesLisp
2020-07-13video_core: Implement R8_SNORM render targetReinUsesLisp
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
2020-07-02Merge pull request #4175 from ReinUsesLisp/read-bufferbunnei
2020-07-02Merge pull request #4082 from Morph1984/mirror-once-clampRodrigo Locatti
2020-06-30Merge pull request #4157 from ReinUsesLisp/unified-turingFernando Sahmkow
2020-06-30maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXTMorph
2020-06-29maxwell_to_gl: Rename VertexType() to VertexFormat()Morph