index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
Age
Commit message (
Expand
)
Author
2016-02-05
pica: Cleanup lighting register definitions and documentation.
bunnei
2016-02-05
gl_rasterizer: Use alignas(16) instead of explicit padding.
bunnei
2016-02-05
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
bunnei
2016-02-05
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
bunnei
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
2016-02-05
gl_rasterizer: Remove unnecessary casts.
bunnei
2016-02-05
gl_rasterizer: Fix PicaShaderConfig on GCC.
bunnei
2016-02-05
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
bunnei
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...
bunnei
2016-02-05
gl_shader_gen: View vector needs to be normalized when computing half angle v...
bunnei
2016-02-05
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-03
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-02
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-01-20
hwrasterizer: Use depth offset
tfarley
2016-01-12
Merge pull request #1196 from linkmauve/khr_debug
bunnei
2015-12-09
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-06
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-06
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-04
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-04
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-11-30
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-11-25
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...
bunnei
2015-11-25
Use regular uniform location
Pierre de La Morinerie
2015-11-18
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-10-24
OpenGL: Log GL_KHR_debug messages we receive
Emmanuel Gil Peyrot
2015-10-21
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-21
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-21
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-21
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-21
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
[next]