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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: View should be normalized.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...bunnei
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle v...bunnei
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
2016-01-20hwrasterizer: Use depth offsettfarley
2016-01-12Merge pull request #1196 from linkmauve/khr_debugbunnei
2015-12-09Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-12-06OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner
2015-12-04OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner
2015-12-04OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner
2015-11-30PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner
2015-11-25renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...bunnei
2015-11-25Use regular uniform locationPierre de La Morinerie
2015-11-18FragShader: Use an UBO instead of several individual uniformsSubv
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot
2015-10-21gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei
2015-10-21gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei
2015-10-21gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei
2015-10-21gl_shader_gen: Various cleanups to shader generation.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei
2015-10-21gl_shader_gen: Require explicit uniform locations.bunnei
2015-10-21gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei
2015-10-21gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei
2015-10-21gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei