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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2021-07-27
gl_shader_cache: Remove unused variable
Lioncash
2021-07-26
Merge pull request #6696 from ameerj/speed-limit-rename
bunnei
2021-07-25
Merge pull request #6585 from ameerj/hades
bunnei
2021-07-23
renderer_base: Removed redundant settings
ameerj
2021-07-22
Revert "renderers: Disable async shader compilation"
ReinUsesLisp
2021-07-22
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-22
shader_environment: Receive cache version from outside
ReinUsesLisp
2021-07-22
shader: Fix disabled attribute default values
ameerj
2021-07-22
gl_device: Simplify GLASM setting logic
ameerj
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-22
gl_shader_cache: Properly implement asynchronous shaders
ReinUsesLisp
2021-07-22
renderers: Fix clang formatting
ameerj
2021-07-22
renderers: Disable async shader compilation
ameerj
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
gl_shader_cache: Fixes for async shaders
ameerj
2021-07-22
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
general: Add setting shader_backend
lat9nq
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-22
shaders: Allow shader notify when async shaders is disabled
ameerj
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
glsl: Cleanup/Address feedback
ameerj
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Rebase fixes
ameerj
2021-07-22
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
glsl: Implement transform feedback
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Implement some attribute getters and setters
ameerj
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